It is because i have no idea what name is the Sniper Rifle in real live,so it is called DK-501,that is the same name like in Fallout2. But this Sniper Rifle makes use of real long range sniper ammo(.338 Lupua Magnum). The Rockwell CZ Minigun also is a FO2 Weapon and Colt 6520 and other FO2 Weapons are not includet Yet.... (By the way,the new ammo is to find by vendors(...so this mod is not compactible with mods that change the vendor script),from Ammo-Boxes and also from NPCs/Enemys that make use of the weapon....) For example,if a NPC uses the Mauser C-96 Shansai-the real pedant of a chinese pistol-he got the real ammunition for it(.45 cal.). To answer your question short: The mod has real weapon names for weapons i know(..like Redhawk+Cetme.),and FO2 Weapon names for weapons i dont know.
Has anyone a idea how to grap the Bulletshells??? My idea is to create new ammunition from it on the workbench.
2 comments
at first,have fun with my bad english....
It is because i have no idea what name is the Sniper Rifle in real live,so it is called DK-501,that is the same name like in Fallout2.
But this Sniper Rifle makes use of real long range sniper ammo(.338 Lupua Magnum).
The Rockwell CZ Minigun also is a FO2 Weapon and Colt 6520 and other FO2 Weapons are not includet Yet....
(By the way,the new ammo is to find by vendors(...so this mod is not compactible with mods that change the vendor script),from Ammo-Boxes and also from NPCs/Enemys
that make use of the weapon....)
For example,if a NPC uses the Mauser C-96 Shansai-the real pedant of a chinese pistol-he got the real ammunition for it(.45 cal.).
To answer your question short:
The mod has real weapon names for weapons i know(..like Redhawk+Cetme.),and FO2 Weapon names for weapons i dont know.
Has anyone a idea how to grap the Bulletshells???
My idea is to create new ammunition from it on the workbench.
Realistic or Fallout 1/2 true names?