Road Wardens didn't require any changes to work with TTW, apart from being zipped. I've included a pre-zipped version below. Please endorse Road Wardens.
The Ike bots GNR Module causes massive lag unless removed from Ike (and most likely other bots as well) Its probably because hes trying to access a radio station that doesnt even exist where hes at, thus causing an intense ammount of script loops. But i havent tested this fully quite yet. Once i have done the GNR quest, ill replace the unit into Ike (assuming hes survived) and see if it lags again.
Installed it a short time ago, and experienced a "kind-of" problem (though it is possibly an intended feature): caravans take much, MUCH longer to arrive to a settlement. Sometimes I have to wait for 12 hours or more (sometimes close to a full day) for a caravan to appear.
I understand that this mod is no longer supported, but I am wondering if any other users experienced the same problem?
I loved the concept of this mod in Fallout 3. But I think it could be great it incorporated for New Vegas! Perhaps make it so that you guard caravans for Crimson Caravan(please!). I realize that you may not have Fallout: New Vegas or even contribute to the Nexus community anymore. But please if you're out there please consider my request!
good mod but dude increase the payout! i got 200 caps for escorting it from megaton to evergreen mills, while escorting i took like 5 energy weapons from renegates, i mean i sold them for 1000 caps how can the payout be so MUCH lower then the caps gained from looting? increase the payout by 3 times and ill endorse this great mod
I agree with the comments below too, could you please make a seperate file that does not change the vanilla caravans? Maybe just the road warden with the default caravans.
Actually this mod works with several restrictions: 1. Don’t join to caravan!!! 2. Don’t take perk “Road Warden”. 3. Don’t install RoadWardensMMM.esp, Mart's Mutant Mod - Tougher Traders.esp (compatibility MMM.
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Please endorse Road Wardens.
https://drive.google.com/file/d/0B-KFgfwME6WLNWgzelZDT1BwVE0/view?usp=sharing
Its probably because hes trying to access a radio station that doesnt even exist where hes at, thus causing an intense ammount of script loops. But i havent tested this fully quite yet. Once i have done the GNR quest, ill replace the unit into Ike (assuming hes survived) and see if it lags again.
I understand that this mod is no longer supported, but I am wondering if any other users experienced the same problem?
too much npc i cant get to shoot somthing and the npc already killed it...
1. Don’t join to caravan!!!
2. Don’t take perk “Road Warden”.
3. Don’t install RoadWardensMMM.esp, Mart's Mutant Mod - Tougher Traders.esp (compatibility MMM.