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roughboy

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roughboy

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298 comments

  1. tinoesroho
    tinoesroho
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    • 44 kudos
    Road Wardens didn't require any changes to work with TTW, apart from being zipped. I've included a pre-zipped version below.
    Please endorse Road Wardens.

    https://drive.google.com/file/d/0B-KFgfwME6WLNWgzelZDT1BwVE0/view?usp=sharing
  2. millyrainbow
    millyrainbow
    • member
    • 3 kudos
    The Ike bots GNR Module causes massive lag unless removed from Ike (and most likely other bots as well)
    Its probably because hes trying to access a radio station that doesnt even exist where hes at, thus causing an intense ammount of script loops. But i havent tested this fully quite yet. Once i have done the GNR quest, ill replace the unit into Ike (assuming hes survived) and see if it lags again.
  3. Blackrobed
    Blackrobed
    • member
    • 1 kudos
    Installed it a short time ago, and experienced a "kind-of" problem (though it is possibly an intended feature): caravans take much, MUCH longer to arrive to a settlement. Sometimes I have to wait for 12 hours or more (sometimes close to a full day) for a caravan to appear.

    I understand that this mod is no longer supported, but I am wondering if any other users experienced the same problem?
  4. M16Samurai95
    M16Samurai95
    • member
    • 1 kudos
    I loved the concept of this mod in Fallout 3. But I think it could be great it incorporated for New Vegas! Perhaps make it so that you guard caravans for Crimson Caravan(please!). I realize that you may not have Fallout: New Vegas or even contribute to the Nexus community anymore. But please if you're out there please consider my request!
  5. bastardodentro1
    bastardodentro1
    • member
    • 8 kudos
    good mod but dude increase the payout! i got 200 caps for escorting it from megaton to evergreen mills, while escorting i took like 5 energy weapons from renegates, i mean i sold them for 1000 caps how can the payout be so MUCH lower then the caps gained from looting? increase the payout by 3 times and ill endorse this great mod
  6. tibel
    tibel
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    • 0 kudos
    Is this compatible with the changes FWE makes to the caravan?
  7. TheZachs
    TheZachs
    • member
    • 0 kudos
    It's good, but the warden doesn't seem to know where he's going. Half of the time we end up walking in circles forever.
  8. Heyy_Adrian
    Heyy_Adrian
    • supporter
    • 59 kudos
    I agree with the comments below too, could you please make a seperate file that does not change the vanilla caravans? Maybe just the road warden with the default caravans.
  9. YAMDAN7
    YAMDAN7
    • member
    • 0 kudos
    rilewis right...
    too much npc i cant get to shoot somthing and the npc already killed it...
  10. ntalex
    ntalex
    • member
    • 1 kudos
    Actually this mod works with several restrictions:
    1. Don’t join to caravan!!!
    2. Don’t take perk “Road Warden”.
    3. Don’t install RoadWardensMMM.esp, Mart's Mutant Mod - Tougher Traders.esp (compatibility MMM.