Hi, I was just wondering if there was a way to get the ammo ID code for the .30-06 rounds, for the browning automatic rifle? Preferably, all new ammo added, ID codes, thanks!
Tried installing Master File Pt 1, got an error on the installation setup page saying that archive invalidation wasn't downloaded. Eventually found archive invalidation, installed it, Vortex said there was no source, tried installing Pt 1 again, still said archive invalidation wasn't installed. Plz help, I'm new to modding, and idk what to do.
Hi, Ive installed the mod properly with all the required mods, and yet when I encounter raiders they have giant red exclamation marks on them how do I fix this?
I love the mod. Makes the game diffculty and you get fun. I would like to comment that the Workbench interface It's clunky to play in several ocacions. Example: When you have the repair "perks", you can create ammo with several junk/items, but sometime you have to enter the interface, and then exit, and then enter again, and so on.
I would like to comment other thing: The vanilla VATS (the integrated originally in the game) feels useless since you get oneshoted often in the game if you play in Very Hard difficulty and the FWE's default settings. So always I use the Bullet Time, I love it btw.
Sorry for not responding until now. You can configure hotkeys/shortcuts from an item added to your inventory in "aid," if I'm not mistaken. By default, it's in the "B" menu, or so I think. The "Bullet Time" It slows your perception so you can shot acurrately. I never activated the IronSights, but I remember an option to activate it from the Item I just described you, the "FWE Settings" or is called something like that.
Install Part 1, then Part 2 and finally the Hotfix. Let the Hotfix overwrite the files from parts 1 and 2. Keep in mind it will install some files you may not want as it doesn't have a FOMOd (specifically "FO3 Wanderers Edition - Alternate Travel.esp", "FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp" and "FO3 Wanderers Edition - Optional Restore Tracers.esp" that you might not have selected in Part 1).
It's been awhile since I played vanilla FO3, but I seem to remember followers being able to die; I've been playing my modded game, and saw that Dogmeat cannot die, he just becomes "unconscious," much like followers in FNV if you're not playing hardcore. Is this affecting anyone else? I haven't had a chance to recruit any other followers, so I don't know if this is just a protection for Dogmeat specifically, or if this affects all followers in the game. The "Puppies!" perk still looks to be available in the perk list, so I assume Dogmeat can still die.
I've gone through the description of this mod repeatedly, and haven't found anything addressing this specifically; if it's there, then I missed it with every pass (which means apologies for this pointless post).
If anyone can shed any light on this, I would greatly appreciate it.
I'm playing the mod right now and Dogmeat can die. I would like a way to prevent it since if you play the default settings' mod in Very Hard dificculty it reallty makes the game REALLY hard, you literally can get oneshoted often. It's funny tho. Hehe
Anyone know what could be causing the quick grenade icon on the hud to glitch out? And does anyone know what might be breaking the karma system? (i can see the slider moving in darnui but it always says neutral no matter what)
I can't speak to the grenade icon glitch you're having, but I might be able to help with the karma system, as I thought it was glitching out too. On the good side, the threshold from Neutral to Good is 800, and the threshold from Good to Very Good is 1600, with the value capping out at 2000. It seems that karma gains (and probably losses) are much smaller than they were in vanilla, so it takes longer to get out of Neutral.
I haven't played as an evil character yet, but I assume it's the same on that side of the spectrum. I did steal something and only lost 1 karma, so this would seem to be the case.
13797 comments
Does not work.
I have FOSE installed.
I would be grateful for any help.
I would like to comment that the Workbench interface It's clunky to play in several ocacions. Example: When you have the repair "perks", you can create ammo with several junk/items, but sometime you have to enter the interface, and then exit, and then enter again, and so on.
I would like to comment other thing: The vanilla VATS (the integrated originally in the game) feels useless since you get oneshoted often in the game if you play in Very Hard difficulty and the FWE's default settings. So always I use the Bullet Time, I love it btw.
Thank you for the mod.
You can configure hotkeys/shortcuts from an item added to your inventory in "aid," if I'm not mistaken. By default, it's in the "B" menu, or so I think. The "Bullet Time" It slows your perception so you can shot acurrately.
I never activated the IronSights, but I remember an option to activate it from the Item I just described you, the "FWE Settings" or is called something like that.
Cheers, friend.
Keep in mind it will install some files you may not want as it doesn't have a FOMOd (specifically "FO3 Wanderers Edition - Alternate Travel.esp", "FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp" and "FO3 Wanderers Edition - Optional Restore Tracers.esp" that you might not have selected in Part 1).
I've gone through the description of this mod repeatedly, and haven't found anything addressing this specifically; if it's there, then I missed it with every pass (which means apologies for this pointless post).
If anyone can shed any light on this, I would greatly appreciate it.
I haven't played as an evil character yet, but I assume it's the same on that side of the spectrum. I did steal something and only lost 1 karma, so this would seem to be the case.
Hope this helps.