Fallout 3

File information

Last updated

Original upload

Created by

FWE Team

Uploaded by

Peekaboom

Virus scan

Safe to use

13743 comments

  1. Xhunter001
    Xhunter001
    • member
    • 0 kudos
    Hey guys, new to fallout modding. Anyone here have like clear instructions this isn't long and drawn out to help me get this mod going? the amount of things I've downloaded and is crazy and it still isn't working and it's getting too much at this point.
  2. luwukah
    luwukah
    • member
    • 0 kudos
    Ayooo, don't know if anyone would be able to help me, but here goes.

    Each time I try to launch the game, I get an error popup from Windows saying that I'm missing Anchorage.esm required to install the mod, and the game crashes. The mod page itself says only the base game is needed, so I'm a little lost. When installing, I make sure to leave all DLCs unchecked (since I have none of them), yet I'm still receiving this error about Anchorage.

    I also made sure that archive invalidation is on. All other mods I've installed work, just not this one :( Would anyone know of a fix?
    1. TrickyFlorence
      TrickyFlorence
      • premium
      • 1 kudos
      iirc some mods that say the base game refer to base GOTY version meaning fallout 3 with all dlcs, this is especially true when I came to long ago when modders got tired of making multiple patches for individual esps that took up more load order. Many of modders ended up having some sort of dlc dependency that is not even mentioned but in that regard the only fix I can say is to acquire anchorage unfortunately.
    2. luwukah
      luwukah
      • member
      • 0 kudos
      Ah, that's understandable. I suppose I'll grab the DLC then :) Thanks for the reply!
  3. TheFalloutGamer227
    TheFalloutGamer227
    • member
    • 0 kudos
    How are you supposed to take out the behemoth outside GNR? This mod makes it impossible to use the fatman given to you for that behemoth, and it looks like the only option is hide in the building and waste 10000 ammo on it. I was enjoying this mod but this is making me reconsider.
    1. TheSniveLife
      TheSniveLife
      • member
      • 0 kudos
      wait theres a fatman for a behemoth?
    2. MoaM
      MoaM
      • member
      • 0 kudos
      The mod does not affect taking out the Behemoth at GNR, that is purely your character build not being up to snuff. I don't have any investment in Big Guns or Explosives and managed to do it by aiming the Fatman well above the target and shooting. Maybe certain changes in this gameplay overhaul aren't for you: maybe tweak the settings using the <FWE Command Headset>
    3. TheFalloutGamer227
      TheFalloutGamer227
      • member
      • 0 kudos
      This mod 100% affects taking out the behemoth at GNR. The game gives you a fat man to take out the behemoth, and this mod makes it almost impossible for any character that isn't specced for big guns to use it because of the actually insane gun sway. I found it much easier to just drop some mini nukes on the ground and shoot them after luring the behemoth on them. It was an incredibly frustrating fight. If my character build isn't up to snuff because I don't want to specialize in big guns, that's a massive flaw in game balance.
  4. jocarr55
    jocarr55
    • member
    • 0 kudos
    So whenever im in game and i hit the in game pause menu another popup about the new IU comes up, but its zoomed it so i cant really read the whole thing and i cant seem to get back on the game when this happens. that being said i cant access the ingame menu unless im in the main menu. if someone can help itll be much appreciated 
  5. Luvneesh1
    Luvneesh1
    • member
    • 0 kudos
    Does anybody know how to turn off the survival settings? Like For sleeping, eating and drinking? I tried to reinstall the mod but i didnt see the option to take it out there.
    1. Zele
      Zele
      • premium
      • 8 kudos
      Since there is no Mod Config Menu like in New Vegas or Skyrim take a look in your Pipboy. If i remember correctly, there is a FWE-Control-Item unter  Items/Appearence.  Just click it and the configuration-menu opens. 
  6. Sevarrus
    Sevarrus
    • member
    • 0 kudos
    NVM im slow lolz
  7. deltoro98
    deltoro98
    • member
    • 0 kudos
    Hello,
    When I install part 1 in vortex it says "archive invalidaton does not appear to be active", so I install ArchiveInvalidation and activate it. Then I install PART 1 again and I get the FWE setup and install it, I also install PART 2, HOTFIX and DARNUI. I try to start the game, the game opens and instantly closes. I don't know what to do because I don't get any message saying what error there is. i have the goty version of gog
  8. SirHarksalot
    SirHarksalot
    • premium
    • 0 kudos
    Anyone have a copy of the patch notes/mods included? Official link is down. 
  9. Quawst
    Quawst
    • supporter
    • 0 kudos
    I'm unable to drop any items. anyone else having this issue?
  10. omniemon
    omniemon
    • premium
    • 1 kudos
    has anyone had any issues with workbenches not doing anything in their games or even showing the menu pop up when you interact with them. I Only have two game play alternating mods, this one and robco certified and I don't know why I am not seeing any prompt on only the workbenches. I really don't want to have to do a full clean install just to be able to use workbenches properly
    1. GoldenBuddah
      GoldenBuddah
      • member
      • 1 kudos
      I've never used Robco Certified, so I can't say 100%
      Though I would expect the issue to be related to that mod.
      As Robco Certified is directly related to crafting changes.

      Also on the mods page it say's Version 2 requires FOSE v1.2+ hmmm,
      (That isn't very clear imo, because I don't know if that means FOSE 1.2 beta 2 is ok to use or not)

      Though I'd feel sure that FOSE 1.3 beta, defo would not support Roboco.

      Also there is a patch pack on the page that contains a patch for FWE,
      tho' I think it might only contain damage changes.

      Personally, I would deactivate Robco Certified and see if the workbench menus appear.
      If they do, then the problem is defo related to Roboco.

      Edit : Looking at the Roboco files, it contains an esm and an esp for companions (companion core)
      FWE also contains a very similar companion mechanic. (followers enhanced esp)

      Using both is very likely to cause a conflict.
      I would try deactivating the followers enhanced esp first.
    2. omniemon
      omniemon
      • premium
      • 1 kudos
      Uninstalled my FO3 GOG version with FOSE v1.27  and after doing a clean install of the Steam Version of FO3 and installing FOSE v1.3 I checked my mod list and didn't included Robco on my latest re install.

      I Installed, Fellout, Enhanced Weather, FO3 Flolar Overhaul, FWE, EVE, MMM, FO3 Redesign, Blackened and NMC Textures along with FO3 LOD.

      I traveled to megaton check the workbench there and there is still no menu after interacting with it. I even bought a schematic from Moria, still no workbench interaction. I am not entirely sure what it could be that's causing me not to even see the menu pop up.

      Update: I disable FWE, EVE, MMM, and blackened. After starting a new game and going to megaton's workbench and adding the warmonger perk via cc for testing, I do now get the crafting menu. Seems like the issue is one of these so now I got to try these out one by one.

      Update: its more than likely Blackened, I tested FWE by itself and I can interact with workbenches to make fitted power armor.
    3. GoldenBuddah
      GoldenBuddah
      • member
      • 1 kudos
      I defo think it will have been blackened,
      I always had problems with those patches even when they were first released years ago.
      I don't use them at all tbh, glad you got the workbench sorted tho'. :)