Everyone is permitted to copy and distribute verbatim or modified copies of this license document, and changing it is allowed as long as the name is changed. DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. You just DO WHAT THE FUCK YOU WANT TO.
File credits
xEdit used to clean mod file. [https://tes5edit.github.io/]
GECK used to create mod file. [https://geck.bethsoft.com/index.php?title=Garden_of_Eden_Creation_Kit]
Monofonto font by Raymond Larabie. Free font. [http://typodermicfonts.com/]
Overseer Oblique font by Neale Davidson. Used under Pixel Saga's Font License. [http://www.pixelsagas.com/]
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Changelogs
Version 0.1.1
Removed a uneccessary requirement for Point Lookout. Sorry!
Made 100% compatible with the Updated Unofficial Fallout 3 Patch.
Version 0.1.0
Initial commit. Made gate inaccessible and stuck some plates infront of it. Made a new electrical switch object with a script to control both opening and closing the door without interfering with the "ambush" script or an NPCs ability to activate it.
GAME CHANGES This mod fixes the locked, yet keyless, gate to nowhere in Mama Dolce's Loading Yard, and the switch inside that does nothing.
The gate is now marked as inaccessible and had some metal plates welded to it to seal it.
The switch now controls the door next to it; opening and closing it (although the door can still be opened and closed directly).
RATIONALE A gate to disguise the fact there's nothing more to the factory courtyard is just fine, but setting it to require a key prompts the player to try to find one.
The switch was presumably added to explain how the Chinese Remnant inside was able to open the door, or perhaps the door was originally going to be remote-access-only in development but was changed for the "ambush" script? In any case, a switch that does nothing is just silly.