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Jessie Kirk

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TheJessieKirk

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About this mod

This mod adds the Black and Red COA Badges from Fallout, and Yellow Pass Cards from Fallout and Fallout 2 to Fallout 3.

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GAME CHANGES
This mod adds the Black and Red COA Badges from Fallout, and Yellow Pass Cards from Fallout and Fallout 2 to Fallout 3.

Confessor Cromwell and Mother Maya carry the Black COA Badge, and regular Children of Atom carry the Red COA Badge.

Critters that spawn with a random Blue or Red Pass Card have an equal chance of having a Yellow Pass Card.

Like the Blue and Red Pass Cards, the Yellow Pass Card doesn't appear anywhere in the world and is useless; it will only appear as a random item.

Additionally, if you use The Pitt Compatability Patch, Trogs will sometimes drop Yellow Pass Cards on death.

And if you use the Broken Steel Compatability Patch, the members of the Apostles of the Eternal Light will also carry AEL Badges (which are otherwise identical.)

NOTE 1: If you upgrade from any previous version prior to 0.1.2, any Yellow Pass Cards you have in your inventories will disapear. You can add replacements to your inventory using the console:

Player.AddItem 01000EA6 1
NOTE 2: This mod used to be called Jessie's Missing Junk Mod.

RATIONALE
The Black and Red COA (and AEL) Badges appeared in Fallout (as the “COC Badge”). Albeit the Church of the Cathedral and Church of Atom/Apostles of Eternal Light are different, but they all hold very similar beliefs, and it makes a nice callback.

The Blue, Red and Yellow Pass Cards appeared in Fallout (as the Blue, Red and Yellow pass keys), and the Red and Yellow Pass in Fallout 2 (as the Red and Yellow reactor keycards). Since it's perfectly lore-friendly, and just as useless as the other keys, why not have the complete set?