This software is free software: you can redistribute it and/or modify it under the terms of the WTFPL, Version 2, as published by Sam Hocevar.
This software is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
You should have received a copy of the WTFPL along with this software. If not, see <http://www.wtfpl.net/about/>.
File credits
xEdit used to clean mod file. <https://tes5edit.github.io/>
GECK used to create mod file. <https://geck.bethsoft.com/index.php?title=Garden_of_Eden_Creation_Kit>
GIMP used to modify the existing Blue Pass Card/Red Pass Card textures to create the Yellow Pass Card. <https://www.gimp.org/>
Fallout 3 Archive Utility used to create the BSA archive. <https://www.nexusmods.com/fallout3/mods/34>
Monofonto font by Raymond Larabie. Free font. <http://typodermicfonts.com/>
Overseer Oblique font by Neale Davidson. Used under Pixel Saga's Font License. <http://www.pixelsagas.com/>
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Changelogs
Version 0.1.0
Initial commit. Created the Yellow Pass Card, and added it to all NPC levelled item that the appears Blue Pass Card and Red Pass Card appear in.
GAME CHANGES This mod adds the Yellow Pass Card from Fallout and Fallout 2 to the game.
NPCs that spawn with a random Blue Pass Card or Red Pass Card have an equal chance of having a Yellow Pass Card.
Like the Blue Pass Card and Red Pass Card, the Yellow Pass Card doesn't appear anywhere in the world and is useless; it will only appear as a random item.
RATIONALE The Blue Pass Card, Red Pass Card and Yellow Pass Card appeared in Fallout (as the Blue pass key, Red pass key and Yellow pass key), and the Red Pass Card and Yellow Pass Card in Fallout 2 (as the Red reactor keycard and Yellow reactor keycard).
Since it's perfectly lore-friendly, and just as useless as the other keys, why not have the complete set?