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Created by SpalnyVagon AMD Stalker992 Translated by TrickyTrack00

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TrickyTrack00

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26 comments

  1. Drarack
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    Sticky
    This might only apply to me.

    If you're having tree lod issues where the tree lod lingers.
    Something to try: When creating lod in lodgen, click both the "object lod" and the "tree lod" box too. 
    If this works for you it's because this mod makes good use out of trees not very commonly used in fo3, and they don't have object lod that UUP and Flora Overhauls add to the other common trees. It seems that when xlodgen is in object-only mode, and when confronted with a tree that has no object lod, it will try to improvise a 2d flat lod replacement, and this replacement seems to be faulty.

    Clicking the Tree Lod box makes it use that tree's 2d lod asset, and that asset may not cause this particular issue. 
    If you're using UUP, like everyone, it makes big changes to the tree records in the esm, and the meshes and textures too. This may also cause issues. I'm looking at making a UUP patch, but clicking the tree lod box in xlodgen could suffice for now.

    Anyway, it's worth trying what I mentioned above, and see does it solve the lingering tree issue, if you have that issue.
    If it works, please confirm here so others know there is a fix. If it doesn't, please confirm and I may be able to make a patch.
    1. TrickyTrack00
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      Thanks for this advice, Drarack, as always much help for all of us. It's a shame I can't give another "kudos" to you for all the work that you did in the past several months :)

      As for trees LOD, yep, there are some problems with them which were mentioned constantly on forums even in original Russian version.
    2. Drarack
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      Thanks, much appreciated. Likewise.

      Edit: Removed redundant big message about fixing lod.

      Cheers for the translation. Even the small part I played leading up to the new worldspace has content and voice acting that's top tier stuff. 
    3. Drarack
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      I put up a page for people who get the lod issues I did. If it turns out to be a common issue, you're welcome to add it as a download in this page. I seem to be the only one so far though.

      https://www.nexusmods.com/fallout3/mods/26580
  2. Redeye1961
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    Lots of white exclamation points and seemingly no way out of hotel. Found the basement but I get half way down the tunnel and hit a barrier
    like the edge of the map restriction and cannot progress any further. Bug?
    1. merops55
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      Stalo se mi to taky. Je to proto, že když se ocitnete v hotelu, jsou tam dva strážní a jeden rezident, které nemůžete zabít. Pokud se to stane, použijte konzoli a vzkříste ho. Po krátkém rozhovoru zeslábne, ale jeho prohledáním získáte průkaz totožnosti a rozhovor s mariňákem vás posune dál.
  3. Redeye1961
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  4. MuteSignals
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    Idk if its just the fallout 3 nexus in general which gets so low visitors,

    but great job on the mod. Hope it gets seen more.
    1. streetyson
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      Even FO4 will be 10yrs old this year and suffering the same typical arc (except slower because there's been no FO5 since). For despite FO3 having, imho, the best story & feel of the series, it's scene suffered from FNV releasing so soon after, then the promising but ultimate cul-de-sacs of TTW releases. And of course it's a 32-bit engine. Despite that, it still has a fantastic back-catalogue of mods.
    2. MuteSignals
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      You can really tell since most of the screenshots are from before 2013 for the Fallout 3 Nexus, since then this place has been abandoned. TTW has really made the New Vegas Nexus into FNV/FO3 page.
  5. PrxjectDestroyer
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    Looks amazing, have you thought of perhaps porting this over for TTW?
    1. streetyson
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      Seriously, to you and other TTW acolytes posting here and there across FO3, what's the point in all that effort? TTW was promising, years ago, but it will never have more than a tiny fraction of FO3's mod catalogue - not least because each version of TTW often breaks compatibility with many of the mods made or ported for any earlier version of TTW (not even all v.3.3.2 mods/ports work fully with v3.3.3). Given the shrinking interest in what is nowadays a niche game, there just won't be the quantity of mod-making. And given FNV benefits like true iron sights (iron sights plus) have since been directly backported to FO3, imho you're far better off just playing FO3 & FNV separately and enjoy all they offer.
  6. JWC1974
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    I cannot seem to locate Jimenez. Where exactly is he and yes I looked at the images. Prid maybe?
  7. ukzzelitezz
    ukzzelitezz
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    Great to see your back with these great ports! Would also love to see a TTW port, but get if that's not your plan. Great work 😁
  8. Vicelover101
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    ttw port?
  9. Drarack
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    I think you guys should consider voting this mod of the month so there's greater visibility for future players and possibly modders to add to it.

    The worldspace in this surpasses all dlc in scale, points of interest, environmental storytelling, variability, and similarity in tone and atmosphere to the DC wasteland. Clearly made by people who understood what made fo3 a good game.

    I haven't finished the quest line yet(which is good so far), but because the world space is so well done, I'd vote it mod of the last decade in this category. 

    Unbelievably well made mod. And fair play to trickytrack for his translations of 1500 lines. Thats a service that would cost a bit in the real world! 
    10/10 mod
  10. supersamec
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    Thank you for the translation and all your energy dedicated to bring obscure quest mods to wider audience. Much appreciated, as quest mods are for me crown category of mods and there are notmany new quests mods for F3 in comparison to FNV or Morrowind.

    Good luck with next projects, happy modding!
    1. TrickyTrack00
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      I really understand you in this sense, I'm always trying to find new chunks of quest content with mods primarily. That's why I have some raw ideas and stories "on paper" which I will try to put in use through new quest mods.
  11. Alestra
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    Hello,

    Thank for sharing with us such a monumental effort. Will you need to update the original mod to v1.2?
    1. TrickyTrack00
      TrickyTrack00
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      If you use .bsa files from Modgames.net link, no need to update. Just put all folders and .bsa in Data and my translated esps and esms. Worked in my testing just fine.