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Created by SpalnyVagon AMD Stalker992 Translated by TrickyTrack00

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TrickyTrack00

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About this mod

New Worldspace (98 interior cells), 1500 lines of dialogues, main story with 2 faction-based series of quests and endings, 9 side quests, new armor, weapons, enemies and etc. Hidden gem of Fallout 3 modding community finally with English translation.

Requirements
Permissions and credits
Translations
  • Mandarin
BEHIND THE SCENES
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I received official permission from Stalker992 to make and publish translation of this global quest mod in August 2023. And since then, I have started, paused and returned to this project many times, rewriting and redoing a huge number of dialogues and notes over and over again.
After 1.5 years, I am finally ready to present this translation to the general public in the foreign segment of Fallout 3 modding community.
Most likely, this will be my last work on the "revival" and translation of mods for Fallout 3, which could have been forever "lost" in the empty void of the Web. But I am happy with the small contribution that I was able to make for this game, Fallout 3 fans and the creators of these mods themselves (some of whom, unfortunately, are no longer with us in this world). 

If anyone is interested at all, I am not leaving Fallout modding scene, but now I will completely switch to creating my own mods and projects, possibly for other games and series. And the chapter in the story of my experience with Fallout 3 is slowly coming to an end.

The original mod "Island - Northern Territory" was created, written and voiced by a group of talented people and was first published in 2010 only with Russian language (original mod page). And after 14 years, despite the presence of certain bugs and rough edges of this project, I recommend everyone to try it out. 

Translated description for the original mod: Rumors of a mysterious organization have long circulated in the Capital Wasteland. Dr. Zimmer came from that place in search of an escaped android. From there come strangers whose intentions are unknown to mere mortals. What are they looking for in the Wasteland? And could our hero from Vault 101 imagine that he would be at the center of mysterious events?

Check this amazing video by Drarack


WHAT TO EXPECT
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1) New worldspace with around 5-10 hours of new content (depending on your playstyle);

2) 9 side quests and main storyline with 2 different story arcs (To see and experience all available content, I highly recommend to make additional save file right before travelling to Northern Territory!);

3) New creatures, armor, weapons, models, items, furniture, factions and music in Northern Territory;

4) 310 NPCs and over 1500 lines of dialogues;

5)  Also you may encounter familiar faces and uncover story connections from Summer Effect mod which was also created by stalker992

IS IT LORE-FRIENDLY?
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I know that many of you will be concerned about this topic and I completely understand you. Unfortunately, without going into details and spoilers, I must say that this mod slightly breaks the lore and plot points of Fallout 3 itself and completely rewrites the future events of Fallout 4 and everything related to the Institute (It’s worth reminding ourselves that the mod was released long before any announcement or hint at the plot of the upcoming Fallout 4)
But despite this, I honestly want to recommend you to try this mod for yourself, since the dialogues and the story were written by fans of the original Fallout titles.
For the same reason, I want to warn you that the structure of quests most often won't "hand-hold" you with direct pointers and markers (which is similar to the original games of this series). Pay attention to the dialogues and what NPCs tell you. Any clue or location mentioned may be useful in future quests. If you prefer to just run through locations, shoot at everything that moves (although there is plenty of this joy in the mod too) and click through every dialogue as quickly as possible, then most likely you will get confused and lost in the chain of events of the plot. 

IMPROTANT NOTE:  All screenshots in the Images section were made in my build with other weather and "flora"-related mods (grass, trees, etc.). So your "Northern Territory" may look a little different.


HOW TO INSTALL  (YOU NEED ORIGINAL MAIN FILES!) 
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This time I can only provide translation files for this mod. You will have to find original files (music, movies, sound and main .bsa files) somewhere else.
(Believe me, it's not that hard, just use Google) 

1) Download original archives and put all files in Data folder;
2) Replace original .esps and .esm files with my translated version;

In this archive you will find two optional .esps and translated document for this mod (I highly recommend to check it out!)

1) AmNpshair.esp - optional plugin that changes the hairstyles of female NPCs; 
2) AmNohealthFix - optional plugin to remove annoying effects (which original mod added) when your character has low health (also highly recommended!)

HOW TO START
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To start the main quest you need to visit Uncle Roe's house in Canterbury Commons and read one entry in his terminal.
A screenshot of the terminal can be found in the Images section.

Don't take your companions with you!
Your character must have Very High Hacking and Lockpicking Skills!

BUGS AND CONFLICTS
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This mod has a lot of minor bugs and shortcomings, but during my test run, I completed the main quest and side quests without any problems.

CREDITS
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My deepest gratitude to Stalker992 for giving me permission to translate this enormous project.
Also I want to mention everyone related to making original mod:  stalker992, AMD, Spalny VagonGray95, divanov, A4081, Dr Hobbot, Darth Rewan, Murderdoll, Ivan, 1ancerN7, Arwen, бачай, Darth Rewan, Arwen, Murderdoll, Halfer
All rights and praises only to these wondeful people!