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c6 - ItsMeJesusHChrist

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c6dev

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30 comments

  1. Raggs2122
    Raggs2122
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    Can confirm. This is working flawlessly with vanilla UI. Not seeing any misalignments or clipping.
  2. orvbiouhriil01
    orvbiouhriil01
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    Ciao, bellissima mod, ma ho notato che il gioco si blocca dopo un certo periodo di tempo e provando a rimuovere il plugin dalla cartella fose il crash scompare... c'è forse qualche incompatibilità con altri plugin? sorry for the english it's not my language
  3. Jacqueslws
    Jacqueslws
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    I haven't played new Vegas for yonks (because I don't like it). Does it have a weapon wheel similar to the companion wheel? I can't really remember, but if it does, would you be willing to port that over as well?
    1. c6dev
      c6dev
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      It does not
    2. Jacqueslws
      Jacqueslws
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      Okay, but what are some other features that you might be willing to port over? Ooh wait, you know what would be nice? A mod menu. It sucks having to change settings for Dynamic Weather inside my Pipboy.
    3. c6dev
      c6dev
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      That's up to the mod how to implement its configs, and MCM already exists
    4. Jacqueslws
      Jacqueslws
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      Yes, MCM exists...for New Vegas <wink>.
    5. c6dev
      c6dev
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      Damn, you're right lol. Still, too late for a mod like this - nobody's gonna remake old mods to support it
    6. Jacqueslws
      Jacqueslws
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  4. GalenKnight56
    GalenKnight56
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    Could you make it possible to be able to trade items with Dogmeat from the wheel menu? I made a mod for myself that makes it possible to trade items with him via dialogue.
    1. c6dev
      c6dev
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      Doing that breaks his "find an item" commands because he ends up dumping his entire inventory back to you, so i decided against it
    2. mikejuliet
      mikejuliet
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      i wish at least you could leave the choice to activate the trade option in another plugin, if it is possible, i can tolerate the glitch until you can find a solution but alas i just will take the risk because i don't use that command anyway, but i use dogmeat a lot as a packrat
  5. JerryWalken
    JerryWalken
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    Does this work with just the vanilla companions, vanilla plus temporary companions, or does it target any npc with a companion script/package? 
    1. c6dev
      c6dev
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      It targets any friendly and conscious NPC marked as a teammate (SetPlayerTeammate 1, usually executed by a FollowersHire topic script), but most buttons will only work if it has correctly configured and named dialogue topics (i.e. FollowersTacticsCombatRanged with a condition to run on that NPC). I've only tested it on vanilla non-temporary companions though, so there may be some quirks with others in practice.
    2. JerryWalken
      JerryWalken
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      Gotcha. Pretty sick though, I was excited to see it work in game. It looks REALLY good!

      Tried it out on a companion mod just to see what happens (Amanda from Ties that Bind), but like you said it doesn't do anything as it's not configured aside from being able to pick the conversation tab. Still pops up though and allows me to click on the other tabs but nothing happens.
    3. c6dev
      c6dev
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      Heal, back up and passive/aggressive should still work for what it's worth, those don't rely on dialog topics.
    4. NoBarkNoBiteNoonan
      NoBarkNoBiteNoonan
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      I'm messing around with FOOK, is there any way to set up its companion configuration stuff in the wheel like in Dogmeat's part of it?
  6. SupaSTO
    SupaSTO
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    Good release bro
  7. NoBarkNoBiteNoonan
    NoBarkNoBiteNoonan
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    ok now port the loading screens to new vegas :D
  8. badiser
    badiser
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    • 35 kudos
    I'm using Adjustable + Immersive UI, and couldn't use Vanilla UI on top of that, but It's working flawless without Vanilla UI - Thank you :)
  9. unjusthomicide
    unjusthomicide
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    really appreciate this! ya'll keeping this game fresh!
  10. DarianStephens
    DarianStephens
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    Eyy, it's here!