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Ozmandiaz

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Drarack

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9 comments

  1. sundog005
    sundog005
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    • 6 kudos
     That updated *very experimental* LODgen linked here is a lot more complicated to use than the one from 2018 on the nexus...You should
    maybe put a warning for beginners like me. In other news how do you
    completely remove LODgen from your game because I can't find uninstall
    instructions anywhere to do that except very vaguely on reddit. Which files specifically does it add
    and why is there no uninstall for them in 2025 like every other mod out
    there lol. Unless I'm missing something obvious its just textures & meshes in a
    landscape folder right?

    EDIT no idea why Nexus formatted my post like that either.
    1. Drarack
      Drarack
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      Not really my responsibility. But maybe I'll do a consice lod guide for beginners.

      The experimental part is refering to the terrain lod which isn't really experimental anymore. The page needs updating. You can skip terrain and only do object lod like the old version. That's all you need for mods like aerfu lod, lodify etc.

      All the instructions are in the xlodgen link page, but you probably saw the wall of text and thought this is complicated. That was my experience anyways. It's pretty much the same as 2018 version.

      Basically all you need to do is:
      - Put the xlodgen files in the fo3 folder
      - rename xlodgen64 to fo3lodgen64
      - right click fo3lodgen64 and change the output folder to where you like.
      Eg -o:"c:\YourOutputPath\" 
      Best have it somewhere unrestricted like a desktop folder.

      Then you generate lod with the program which is identical to the 2018 program bar terrain.

      If you use vortex, it's best to zip the output so you can install the lod like a mod and also uninstall the lod like a mod. 

      If you drag and dropped the lod into your data folder, you will have to delete them manually. 

      This will delete lod from other mods too if they are loose files. 

      To restore the lod from other files, you just press deploy mods in vortex and it should give the option to restore them.

      The lod files you want to delete should be located in textures/landscape/lod and meshes/landscape/lod

      To avoid deleting some other files it's best to open the aforementioned lod folders, and for meshes, type .niff in the search bar and delete all the found files.
      Do the same for textures lod folder except you're searching for .DDS files.

      All of that won't be necessary in the future if you zip the lod output files and install them like a mod, assuming you use vortex.

      If you don't use vortex it will always be a pain
    2. Markie98
      Markie98
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      Thank you for the instructions @Drarack, with that you're halfway done with a basic guide already, just polish it up a bit and make it into an article now (in the Combined Lod ESPs page perhaps).
    3. sundog005
      sundog005
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      • 6 kudos
      Legend thank you
  2. Wubbledee
    Wubbledee
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    • 14 kudos
    Yessss.  I've been waiting for someone to tackle this.  Thank you!

    *edit*

    Not sure what's happening but I'm seeing messed up LOD everywhere after generating with Fo3lodgen.  I enabled the .esp for generation and then disabled it before running the game.
    1. Drarack
      Drarack
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      I don't know really but with fo3lodgen, you need an esp to see any lod mod. I also remember fo3lodgen having issues with lodify. 

      You might need to use xlodgen for this one too. See description for a link, and also a link to lodify if you don't have it already. It's very good 
  3. Masterlix1982
    Masterlix1982
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    • 162 kudos
    Thanks for this!
    1. Drarack
      Drarack
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      You're welcome. You should check out Reservoir of Mods New Vegas. Some of the new animations might benefit new users and fit well in your guide. Don't think any require an esp or esm 
    2. Masterlix1982
      Masterlix1982
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      Yep it does look promising.