I think that New Vegas already does something like this mod, but I'm not sure. Now I'm working on another mod for NV (that I expect to port to Fallout 3), so when I finish it, I will see if it's possible to port. Thank you for you comment!
I'm a little confused by the formulas. How would I go about making weapons and armor more durable? I tried messing with the ini file and can't figure out which variables I should raise or lower.
Base: This means that all weapons/armors will lose the same amount of durability points per shot, regardless of the skill level. For weapons, the default variable value is 0.3, and for armors, it's aprox. 1.5.
Skill: This part relies on the type of weapon/armor. For weapons, the default variable value is 200 [(100 - Skill) / 200]. For armors, the default is 1 [(10 - Special) * 1].
So, for example, if you shoot with a 10mm Pistol and have 0 skill points in Small Guns, the weapon will lose 0.8 durability points per shot (0.3 from the base plus 0.5 from the skill factor).
If you want to make items more durable, you need to decrease the base variables(fWeaponBaseHealth, fArmorBaseHealth) and increase the skill variables(fWeaponSkillMult, fArmorSkillMult).
I'm currently working on a patch for better optimization. I also just discovered that the health of the weapons and armors isn’t being taken into account (meaning that a gun with 1500 durability and another with 150 will last the same). I’ll fix this issue shortly. I'll also include a more detailed explanation regarding your comment.
Sorry for the confusion, and thanks for the feedback! I really appreciate it.
Yeap :v For some reason, sometimes WinRAR gives false positives. I’ve re-zipped the file using 7-Zip, and now it seems to be working fine now (so it should be available). Apologies for the inconvenience, and thanks for your patience!
The description doesn't really say it but the best thing about this is that it is compatible with mod weapons and any vanilla weapons that have been changed by other mods. Simple .ini change and you can completely disable degradation from all weapons in your game, awesome. I would love to see a new formula mod like this but for weapon accuracy, even with maxed out stats bullets still spray sideways.
Yeah, I'm sorry if my explanation isn't pretty good, unfortunately that happens to me more than I want to admit. For the weapon accuracy idea, once I revised it but I wasn't clear about it. I will check it when I have time. Appreciate the comment.
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Now I'm working on another mod for NV (that I expect to port to Fallout 3), so when I finish it, I will see if it's possible to port.
Thank you for you comment!
When I finish the other mod, I will continue with a port of this mod.
So, for example, if you shoot with a 10mm Pistol and have 0 skill points in Small Guns, the weapon will lose 0.8 durability points per shot (0.3 from the base plus 0.5 from the skill factor).
If you want to make items more durable, you need to decrease the base variables (fWeaponBaseHealth, fArmorBaseHealth) and increase the skill variables (fWeaponSkillMult, fArmorSkillMult).
I'm currently working on a patch for better optimization.
I also just discovered that the health of the weapons and armors isn’t being taken into account (meaning that a gun with 1500 durability and another with 150 will last the same). I’ll fix this issue shortly.
I'll also include a more detailed explanation regarding your comment.
Sorry for the confusion, and thanks for the feedback! I really appreciate it.
For some reason, sometimes WinRAR gives false positives.
I’ve re-zipped the file using 7-Zip, and now it seems to be working fine now (so it should be available).
Apologies for the inconvenience, and thanks for your patience!
For the weapon accuracy idea, once I revised it but I wasn't clear about it. I will check it when I have time.
Appreciate the comment.