It's in the works. Integrated an updated version into totnw. Just have to see if I can take advantage of knvse now. Pm me if you want a working version. If you have any skill with animations, that would be awesome.
Thank's for The Permission! I'll Just Port Over The Textures/Meshes etc. To Fallout: New Vegas By Using FOMM And The G.E.C.K! I'll Make Sure to Credit You.
What do you think this mod is? It's meshes are animation files that belong to psychor, and it's only texture is a perk icon. This is a script based mod. There are no new power armour models or textures.
I don't want these scripts ported to nv yet because I'm currently working on an updated version
I don't know if this is feasible but would you be able to make it so the attack happens automatically if your fall distance is far enough? Say if you fall a few metres nothing happens but from a good height the attack auto triggers. More like Fallout 4 basically.
That's how it originally worked in previous versions. I don't know which one though, and I think there might not have been a separate sound effect for the landing attack. Try them, they are in the archived downloads. Maybe v 2.1 and if not, possibly v1. I had planned on adding that option back into the config in an update anyway.
I made it this way so players wouldn't accidentally injure non enemies
Thank you for the insight. I think I'll stick with the current version. I have notice one small issue in that the landing 'thud' is also triggered when jumping into water.
If you're interested in giving suggestions, there's a wip to bring other fo4 pa features into fo3. demo here: Demo Didn't play much fo4, so I only know a few decent features.
The under water walking might not be possible in the fo3 engine though. Tesla coil may be though. Not really aware of an other good ones so suggestions welcomed by all.
16 comments
Update 3
Changed landing attack default keys to Left Shift on keyboard and RS on gamepad. Can be changed in the config
To do(probably):
This is a script based mod. There are no new power armour models or textures.
I don't want these scripts ported to nv yet because I'm currently working on an updated version
Try them, they are in the archived downloads. Maybe v 2.1 and if not, possibly v1. I had planned on adding that option back into the config in an update anyway.
I made it this way so players wouldn't accidentally injure non enemies
If you're interested in giving suggestions, there's a wip to bring other fo4 pa features into fo3.
demo here: Demo
Didn't play much fo4, so I only know a few decent features.
The under water walking might not be possible in the fo3 engine though. Tesla coil may be though. Not really aware of an other good ones so suggestions welcomed by all.