Cool, thanks for sharing. But, iirc, could it be worth pointing out for some people (as per this FNV performance guide) that this wouldn't be an alternative to enabling v-sync - i.e., in order for this triple-buffering to work, v-sync also needs to be turned on for the game as per normal?
Just a little correction to the description, triple buffering should deliver more consistent frame times but higher latency than double buffering, not lower.
I almost never use games' own V-Sync implementations as I tend to cap the frame rate through external methods (be it frame capping software or the GPU control panel), but it's still nice to have it turn into something actually usable in this game.
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im also using ifpsclamp=60 and now im playing the smoothest game of all time EVER. Thank you!!
Thank you !!!