File information

Last updated

Original upload

Created by

DistantWanderer

Uploaded by

DisntantWanderer

Virus scan

Safe to use

Tags for this mod

19 comments

  1. benit0fettuccine
    benit0fettuccine
    • member
    • 3 kudos
    youre risking a ban by sharing assets from fnv btw. do what every other port does by requiring them to obtain the assets themselves from a copy they own
    1. DisntantWanderer
      DisntantWanderer
      • member
      • 5 kudos
      I would be most grateful if you point me to the rules that say that! 
    2. niichttt
      niichttt
      • member
      • 13 kudos
      Right here.
      "The uploader is responsible for understanding the legalities involved when using copyrighted work and submissions that contain such content may be removed."
    3. DisntantWanderer
      DisntantWanderer
      • member
      • 5 kudos
      Thank you~
    4. benit0fettuccine
      benit0fettuccine
      • member
      • 3 kudos
      More specifically, here:

      • Does not allow porting of assets under any circumstances.
    5. DisntantWanderer
      DisntantWanderer
      • member
      • 5 kudos
      Alright, thanks.
    6. benit0fettuccine
      benit0fettuccine
      • member
      • 3 kudos
      yeah sorry to s#*! on your parade and all, just wanted to give u a heads up
    7. DisntantWanderer
      DisntantWanderer
      • member
      • 5 kudos
      Huh? Well that was uncalled for. I am truly grateful for the advice. Am aware of the possible  consequences of my actions. 
  2. MisterPsycho11
    MisterPsycho11
    • member
    • 2 kudos
    Ty Kindly for adding this to FO3 its a nice addition but the firing recoil animation is a little OP as its based on the Lioncoln Rifle so should use that firing animation. personally i used GECK to rechamber it in 308 as thats a common rifle ammo but maybe thats just my own pref. the scope is a little more to the left than the FNV version but having a working scope on a Lincoln style rifle is nice. a good early to mid game weapon
    1. DisntantWanderer
      DisntantWanderer
      • member
      • 5 kudos
      I was well aware of the obnoxious firing recoil animation of the Lincoln repeater. that's why I included ( 2hrattack5is.kf ) that replaces the Lincoln recoil animation to the more mild cowboy repeater recoil animation. be sure you pasted it in your "Fallout 3 goty\Data\Meshes\Characters\_1stperson" folder.

      I was well aware because the excessive lowering of the crosshair made my nauseous during sniping

      The Scope situation... I just checked I'm afraid I can not notice a difference. but if you are referring on the Scope model itself,  while in first person view, its simple a perspective illusion. as the view and how fo3 character holds rifles is simple slightly different 
  3. queefbunny
    queefbunny
    • member
    • 34 kudos
    Is getting the original animations impossible? I've been trying to do this with "That Gun". I cant figure it out.
    1. DisntantWanderer
      DisntantWanderer
      • member
      • 5 kudos
      No, it wont work. That Gun uses new animations on a new slot that FO3's engine doesn't have. if you try to fool the engine by renaming the animation kf to a slot it does use, the engine doesn't know how to interpret it. 

      To really bring it into fo3 you would need to raw animate the nitristrips of That Gun to a similar Animation Nodes  weapon (The 44 magnum ) so they move with the animation (for example my FNV Service Rifle Mod) but the results usually are not convincing and its very tedious work. 


      So, without many resources. you can either use the that gun nif  with the 10mm reload animation or give the .44magnum the same stats as That Gun and role play with it. 

      Sorry I cant be of much help.
    2. queefbunny
      queefbunny
      • member
      • 34 kudos
      No apologies needed. Now I know not to waste my time trying.
    3. DisntantWanderer
      DisntantWanderer
      • member
      • 5 kudos
      Henlo! interested in a honest hearts 1911? 

      Since I was fuzzing with the 10mm animation while checking on the That Gun, I realized that I could mix something up with the 1911. I think its convincing enough. But I'd love an opinion on the product and a question. what firing sound *you* would like? or think fits best or just use the fnv vanilla firing sounds

      https://youtu.be/Gp3AphHLtos
    4. queefbunny
      queefbunny
      • member
      • 34 kudos
      Sounds good I think
  4. Any chance at porting boxing glove from fnv?
  5. Weasel124
    Weasel124
    • premium
    • 5 kudos
    Carabine
    1. Weasel124
      Weasel124
      • premium
      • 5 kudos
      lol
    2. DisntantWanderer
      DisntantWanderer
      • member
      • 5 kudos
      Hahaha sorry, it was 5 am and I always misspell that unconsciously