Fallout 3
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audiocd

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audiocd

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12 comments

  1. nemesis200767
    nemesis200767
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    This worked well for me. Thank you. Endorsed and kudos.

    Only question is anyone knows. Is it possible to show the grass further out and still have it fade well?
    1. audiocd
      audiocd
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      nemesis200767
      This worked well for me. Thank you. Endorsed and kudos.

      Only question is anyone knows. Is it possible to show the grass further out and still have it fade well?
      Thank you!
      Unfortunately, the draw distance of grass cells is not adjustable at all, this parameter is hidden somewhere inside the game engine.

      Grass is not a static object, it is generated and loaded in small cells each time.

      To avoid seeing these sectors popping, the closest drawing point of grass must be lower than the distance when the grass sector is loaded (this is the only thing that can be tweaked with ini files)
    2. nemesis200767
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      Understood. I appreciate the explanation and reply. Just the age of the game engine at work it seems. Either way, this is a big improvement.
      Thank you for your time and contributions to the community :)

  2. Drarack
    Drarack
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    I was very happy to see this but it didn't work for me. Could just be my gpu or something.


    Do you find the bushes don't pop on game load but after using the pipboy they pop permanently? This is the issue I have. I don't get it. It's like on game restart, they are loaded as far as the eye can see, and then they dissapear when the pipboy is active, and when they reappear after the pipboy is down, the popping is back until the game is booted up again.

    It was wreaking my head so I made this mod to remove the problem bushes and leave the non problem ones. It's a good last resort. 
    1. audiocd
      audiocd
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      This is very strange, because the specified problem does not related in any way to the hardware capability of the computer. It is more likely that if the computer has very weak hardware, then the low graphics settings of the game are automatically set.
      If you provide the specification of your pc hardware it will be more clear to figure out.
      Btw you do not need any mod to disable the bushes.
      bEnableTrees=1 must be set to "0" and the bushes will be removed from the wasteland. This parameter only affects bushes, but trees in the wasteland will be there as before.
    2. Drarack
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      Thanks for the info. The issue was greatly improved by increasing the fLODMultTrees to 2 or 3 instead of one in my case. The problem I was having was to do with an interaction with DXVK and transparency multisampling. DXVK does this differently to DirectX. I mention it in case other people are finding the problem I described in my first message.

      The only problem with bEnableTrees=0 is that it removes all speed tree objects including all bushes and the trees in Oasis and Tranquility Lane.

      One thing to mention is that bForceFullLOD=1 should be under [SpeedTree] section instead of [LOD] for the engine to read it. Easy oversight as bForceFullLOD does have the word LOD in it.

      Thanks, what I thought was an impossible issue is solved now.
    3. audiocd
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      Drarack:
      One thing to mention is that bForceFullLOD=1 should be under [SpeedTree] section instead of [LOD] for the engine to read it. Easy oversight as bForceFullLOD does have the word LOD in it.

      Yes you're right this is my mistake. But it doesn't matter in which section the parameters are located. Their grouping is only for user convenience.
      But if the ini file contains the same parameter several times with different values - the game will take only the first, the next one will be ignored. This can be the reason why changing a parameter has no effect in some cases. Then you should check the ini-files for duplicates of this parameter.
      So for the users who were using 1.0 version of these settings, they will be unable to find the bForceFullLOD parameter in the [LOD] section and if they will insert it there, this would not have affected the result, because this parameter is already located higher in the [SpeedTREE] section with default value "0".

      I'll make some updates to the description and the manual now. Thank you.
  3. Dormouse1979
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    Seems to work really good for me. I had most of them adjusted already, but putting in your values seems to make it better. There were also a couple of grass settings that I didn't even have, so adding them may have helped as well. The bushes don't pop at all for me. Sometimes the grass pops, but I've got my grass settings tweaked for fuller grass, with more grass types. It's so fast though, you can barely notice. Thanks for the tweaks. 
    1. astrob0y
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      what kind of tweaks mods are you using?
    2. audiocd
      audiocd
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      "The bushes don't pop at all for me"
      Dormouse1979, it looks like you are already using a mod that changes the fLODMultTrees value from the default 0.5 to the tweaked 1.0
    3. Dormouse1979
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      @astrob0y - What do you mean by tweak mods? I've got 135 mods in my load order. They all tweak something. Maybe you were asking me about my grass settings? 

      @audiocd - I don't think I was clear about the bushes popping. Your values made it so they don't pop now. Before they did, so thanks. I didn't know that bushes were trees in this game. :)
  4. Vstamatelos
    Vstamatelos
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    THANKS! much needed :)