About this mod
Simple settings of a few lines in the game's ini-files that make the grass and the bushes fade-in/fade-out softly.
- Permissions and credits
It may seem to you that there are still small twitches in the tweaked version at 1080p, but this is due to video compression artifacts on YouTube. Please watch the video in 4K even if you have 1080p display.
Find the [GRASS] section in the files Fallout.ini and FalloutPrefs.ini.
You should see a default values (all visual settings of the game set to the maximum level, clean vanilla. If you do not have some of these lines - add them to the both files.)
Fixing the popping of the grass.
Default values
fGrassMinStartFadeDistance=0.0
fGrassMaxStartFadeDistance=7000.0
fGrassDefaultStartFadeDistance=3500.0
fGrassFadeRange=1000.0
b30GrassVS=1
fGrassStartFadeDistance=7000
Tweaked values
fGrassMinStartFadeDistance=0.0
fGrassMaxStartFadeDistance=5000.0
fGrassDefaultStartFadeDistance=4000.0
fGrassFadeRange=1300.0
b30GrassVS=1
fGrassStartFadeDistance=5000.0
Fixing the popping of the bushes (they're trees btw).
The [LOD] section
Default value
fLODMultTrees=0.5000 (The bushes do popping-up)
Tweaked value
fLODMultTrees=1.0000 (The bushes stop popping-up)
Default value
bForceFullLOD=0 (The bushes do not pop-up, but quickly switch their lod geometry when near/far, it's quite noticeable)
Tweaked value
bForceFullLOD=1 (The bushes and other objects are loaded in the full model and do not change geometry when near/far)