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detra

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detra

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20 comments

  1. RuyN21
    RuyN21
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    0002798D - XCMO needs to be patched for UF3P.
  2. Unit0Zer0
    Unit0Zer0
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    I forgot what this mod does and have been ignoring it. Its a great mod though and as far as I can tell its been working perfectly. I just realized however that its been the source of my problems with Rivet City Reborn and New Air in Big Town (maybe more).. They change the interior cells which is super easy to fix but its just funny to me that I was losing it over a mystery bug. Great work.! Endorsed.!
    1. detra
      detra
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      Yeah, it will conflict with any mod that changes the layout of the cells I've covered. I just need to know what mods people have issues with, so that I can look into making a patch for them. That's not going to happen today, however.

      Edit: Well, this has now turned into a revamp of Rivet City Reborn, as there are some noticeable issues when trying to use it together with the Unofficial Patch.
  3. FoxFerreira
    FoxFerreira
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    Might be a stupid ass question, but like, my FO3 already runs at 144fps fixed with barely any drops at all (I did some INI tweaking, that's how I got that many fps). Is this still going to help me at all? I'm definitely installing this on my TTW mod setup, but is it really necessary for a vanilla FO3 that already runs perfectly after installing the popular performance mods?
    1. detra
      detra
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      If you never experience any meaningful framedrops no matter what is happening onscreen, then it's unlikely to make much of a difference. And not installing it would also avoid compatiblity issues with mods that change the layout of all the maps my mod covers.
  4. Markie98
    Markie98
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    You forgot to update the mod version on the page.
  5. deleted203673113
    deleted203673113
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    What if you don't use the unofficial patch?
    1. detra
      detra
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      You really should, but it's not required for my mod to function.
  6. gbfghhhghhhg
    gbfghhhghhhg
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    nvm 
  7. Masterlix1982
    Masterlix1982
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    Nice! Handful of conflicts with Unofficial patch, assuming let that win?
    1. detra
      detra
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      As the file description says, it needs to win all conflicts with room markers, portal markers and plane markers, so yes. Only mods that make major changes to the affected interiors would need to load after mine, but then you'll likely need a patch anyway.
  8. Markie98
    Markie98
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    If you try to open the page of the previous upload it gives you some information on it:

    https://www.nexusmods.com/fallout3/mods/26127

    It hasn't been deleted but only hidden, and it seems like it should come back at some point, you could also just message the user and ask.
    1. detra
      detra
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      I know about this message, but all of his mods are gone, which seems a bit unusual.
      And it's my own mod anyway, so I might as well manage it myself, now that I've set up a small Fallout 3 installation to handle it.
    2. Markie98
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      Oh, I didn't realize you were the author, that's more than fair then. And good to hear you'll actually fiddle with it in FO3, that's even better! There's been some big mods coming up for the game recently and yours is definitely one of them.
    3. Drarack
      Drarack
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      :)
  9. benedu3095
    benedu3095
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    Is it safe to "update" from the now deleted version? Or should I just stick with it for my current playthrough? 

    Keep up the great work btw.
    1. detra
      detra
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      Updating should always be safe, as the position of room markers and portals doesn't seem to get baked into the game, according to my own testing. And this version is mostly identical to the previous upload.
    2. benedu3095
      benedu3095
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      I see, thanks for the quick answer!
  10. badiser
    badiser
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    Great work detra, thanks for your efforts :)