Fallout 3
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MrSlackPants

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mrslackpants

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About this mod

This mod changes the infirmary. No limitless healing,rad removing or limb fixing no more. Also your skill in medicine will greatly affect the amount healed or rads removed.

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1. What is it
1.1 The basics
This mod changes the functionality of the infirmary . In vanilla Fallout 3 this item is way too powerful to my liking, hence the changes i made to it. In vanilla you could heal and remove radiation as much and as often as you liked, not anymore.
Whenever you use a function of the infirmary, whether it is healing, fix crippled limbs or removing rads, it will trigger a cool down. During this time you will not be able to use that function of the infirmary. All 3 infirmary functions are on separate cool downs though, so this means that even if the healing function is on cool down, you can still use the radiation removal function. Provided you didn't use that one recently of course.

The amount of healing or rad removal the infirmary can do isn't static either. It will depend on a couple of factors, your medicine skill, endurance and whether or not you have the fast metabolism skill. Your medicine skill will have the most profound impact on how much healing/rad removal you can do.

There's also an optional plugin file, (InfirmaryOverhaul-Crippling.esp) what it does is a couple things. First it will remove the ability from stimpaks to fix crippled limbs, since there's no point of limiting the infirmary if you do not limit these items. You can still fix your limbs in another way though, you can do this with medical braces and surgical tubings. Whenever you are crippled simply use the grab button on these items to trigger the menu to fix your limbs. Fixing limbs has a 10 second delay and takes takes about 60 seconds now, instead of being instant.
Use the braces for your arms and legs and the surgical tubing for your head and torso.

I highly recommend getting RI_Sleep ( http://www.fallout3nexus.com/downloads/file.php?id=1119 ) to go along with this mod. I mean, what's the use of nerfing a god item, when there's another one 5 meters away, no?

Also, Infirmary Overhaul should complement Triage ( http://www.fallout3nexus.com/downloads/file.php?id=5867 ) nicely as well. In fact i included a comparability patch along with this mod in case you want to use them together. (See installation instruction for notes on load order)



1.2 Detailed explanation
The formula to restore your health and rads has been significantly improved since last version. Basically how much health or rads you restore depend on three things, your medicine skill , endurance and whether or not you have the fast metabolism perk. If medicine and endurance are maxed out and you have the perk, you will be able to fully restore your health, or fully remove your radiation. If not, you can still restore a decent amount of it, though the largest factor will be the medicine skill. The infirmary still has a hefty cool down time, so you cant abuse it.

There's another restriction as well, if you want to use any function of the infirmary, you will need a certain item to use that function. you want to heal up, you'll need a stimpak, if you wish to remove your rads you will need a RadAway and if you want to restore your crippled limb you will need a Surgical Tubing for your head/torso and a Medical Brace for your legs/arms.

If you use the additional plugin file you will disable the ability to use stimpaks to fix crippled limbs. Instead, you need to use medical braces to fix your limbs and surgical tubings to fix your torso and head. How to do this? Use the grab key when one of these items lie on the ground and if you got a crippled limb a menu will pop up allowing you to fix your crippled limb. This does mean however, that this may not be compatible with other plugins that change the surgical tubing, stimpaks or medical braces. Hence it's optional.
There's also a 10 second delay before you limb starts to heal and after that it will keep healing for 60 seconds till full health. So in all it takes 70 seconds to restore your limb. (provided it doesn't take damage during healing time)

This mod should be fully compatible with RI_Sleep and Triage if you want to use them together. There are no conflicts at all with RI_Sleep, though there are a few with Triage. But read the installation instruction on how to use Triage and this mod together.

1.3 Options for advanced users
There is the option to alter many settings of this mod, though I haven't made it easier by use of a config item. But you can use console commands to alter these settings.
The basic syntax for this is to type in the console “Set InfConfQuest.CertainSetting #”, without the quotations and where CertainSetting is the name of the setting you wish to change and # is the number.
The following are all options you can change with an explenation on what they do.



Setting name:
InfHealCD = Cooldown time on using the healing function of the infirmary in hours (default = 24)
InfHealBase = Base percentage of maximum health that will be healed (default =10)
InfHealMed = Percentage of maximum health healed by medicine skill (default =40)
InfHealEnd = Percentage of maximum health healed by endurance (default =20)
InfHealPerk = Percentage of maximum health healed by fast metabolism perk (default =15)
Note that this is doubled by the formula, making it 30%
InfHealStimsNeeded = Whether or not to consume a stimpak on using healing function (default =1)
InfCrippleCD = Cooldown for Healing crippled limbs (default =24)
InfCrippleItemNeeded = Whether or not to consume a stimpak and medical brace or surgicaltubing on using the restore crippled limb function (default =1)
InfRadsCD = Cooldown for radiation removal (default =24)
InfRadsBase = Base percentage of Radiation to remove (default =15)
InfRadsMed = Percentage of Radiation removed by medicine skill (default =45)
InfRadsEnd = Percentage of Radiation removed by endurance (default =10)
InfRadsPerk = Percentage of Radiation removed by fast metabolism perk (default =15)
Note that this is doubled by the formula, making it 30%
InfRadsRadAwayNeeded = Whether or not to consume a radaway on using remove radiation function (default =1)

So, if you wanted to change the cooldown on removing radiation you would type in the console: “Set InfConfQuest.InfRadsCD to 4”, without quotes. This would set the cooldown to just 4 hours.

As for the actual formula used to heal you it goes as this if you do NOT have the fast metabolism perk::
( ( (InfHealBase/100) + ( (Medicine/100) * (InfHealMed/100) ) + ( (End/10) * (InfHealEnd /100) ) ) * MaxHealth )
The devisions above are to make sure I get percentages of MaxHealth, where 0.85 for example is 85%.
If you DO have the fast metabolism perk it will add another 15% to InfHealBase AND InfHealMed, giving you roughly a 30% boost with the fast metabolism perk, making it very effective and usefull.

For radiation removal it's as following without the perk:
( ( (InfRadsBase/100) + ( (Medicine/100)* (InfRadsMed/100) ) + ( (End/10) *(InfRadsEnd/100) ) ) * 1000 )
Again, the fast metabolism perk will add another percentage to InfRadsBase AND InfRadsMed, giving roughly a 30% boost with default values.