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Last updated
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Created by
J3X--alexkidd62--Ajax120--DescryptixUploaded by
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Activity logs
This page was last updated on 06 February 2025, 11:15AM
- Changelogs
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Version v1.30
- NOTE: ButcherPete is REQUIRED for MotA v1.3+.
- - Added new and improved VFX/SFX for different speed levels and states.
- - Added PipBoy radio toggle function (hold 'C' for 1 second to turn on/off).
- - Added variable chances to gib body part(s) on roadkills/run over corpses; blade upgrade dramatically increases gibbing odds.
- - Added weapon fire for equipped weapons while riding. Weapon must be drawn prior to mounting bike.
- - Added comments, section labels, line breaks, and more to most scripts, vastly improving their legibility.
- - Changed damage effects so they all decrease the efficiency factor of the damaged motorcycle, some effects more so than others.
- - Changed damage script area of effect from 2 to 1.
- - Changed damage script physics formulas to be more realistic.
- - Changed damage script so teammates are not exempt from being hit by motorcycles.
- - Changed some values/effects of some damage effects.
- - Changed bikes to have different names, stats, and specialties to make them more unique.
- - Changed deep water access menu so that drowned bikes can be picked up.
- - Changed driving script so bikes have scalable deceleration and fuel consumption rates influenced by their stats.
- - Changed handling model to a more realistic one.
- - Changed kick-off trigger to include player entering a ragdoll state; EKMotAPatch.esp is now obsolete and can be disabled from load orders.
- - Changed bike menu weight display to show its current carry capacity vs. its current maximum.
- - Changed bike naming scheme to "Motorcycle - [Model Name] ([Modifier])"; e.g., "Motorcycle - Reaper (Armored)".
- - Changed menu handling while riding so that the following menus will not trigger collisions: Console; Message; Inventory; Stats; HUDMainMenu; Pause; LevelUp; RaceMenu, BarberMenu, and PlasticSurgeryMenu; and Tutorial menus.
- - Changed note text found on rebuilt motorcycles to include new information and troubleshooting tips, and to be more immersive.
- - Changed speedometer message refresh time to be more responsive.
- - Changed speedometer message to one with a custom (transparent) image.
- - Changed or added more driving, riding, and collision VFX/SFX.
- - Changed unrepaired bike textures to their repaired version's textures.
- - Changed VFX/SFX handling to improve variety and quality at different states and speeds.
- - Fixed collision accuracy to reduce false positives (they may still occur, especially at lower speeds).
- - Fixed collision checks being disabled, image space modifiers not clearing, jump SFX not playing, and in-air movement being enabled when at speed with the engine off.
- - Fixed the direction the player gets thrown off the bike during crashes.
- - Fixed player dismounting inside the bike model.
- - Fixed turn animations getting stuck, in most instances.
- - Fixed menus triggering collisions while riding.
- - Fixed certain menus causing player to get stuck in the riding animation/mode even after dismounting.
- - Fixed inaccurate acceleration formula.
- - Fixed picked-up motorcycles getting stuck as undroppable quest items.
- - Fixed XP not being awarded for roadkills.
- - Fixed various VFX/SFX handling issues, including doubling and transitions.
- - Fixed backpack slotted items, including Big Guns, from causing the bike to be invisible. Side effect: all Big Guns are not usable while riding.
- - Fixed holstered weapons sticking out of character body before and after riding.
- - Optimized collision detection, increasing responsiveness.
- - Optimized damage script, improving responsiveness and legibility.
- - Optimized driving script, improving performance.
- - Optimized jump handling, improving responsiveness.
- - Optimized processing when in-air and upon landing, improving responsiveness and accuracy.
- - Optimized turn processing (turn rate is still affected by your game's FPS: the less FPS you have, the slower the turn rate will be and visa-versa).
- - Optimized VFX/SFX handling, increasing responsiveness.
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Version v1.23
- - added option to carry active motorcycle as 450lb item
- - motorcycles can now be picked up as items (only one at a time), then dropped into the world to access their features again; this means bikes can be taken to and from, and ridden within, interiors and different worldspaces (see Patch Note in comments sticky for important information)
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Version v1.22
- - fixed speedometer messages getting backed up after enough time
- - minor script optimizations
- - weight now does not affect a motorcycle's top speed, so they can reach their maximum speed regardless of how much they're hauling
- - acceleration and braking rates are now affected by the total weight of a motorcycle + rider, so bikes will accelerate and brake more slowly as their weight increases
- - reduced the influence player mass has on the collision script's damage to the player by ~75%
- - the sissy bar component has been removed from the Red motorcycle's 3D model, while both the Red and Black motorcycles have had the baggage components removed from their 3D models to help further distinguish them somewhat from other models
- - slightly improved collisions will now throw the player with SetVelEx according to their speed
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Version v1.21
- - fix for broken legs animation issue
- - fix for stuck in riding animation issue
- - fix for crash when collisions kill player
- - can no longer get off motorcycles at high speed or while in the air
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Version v1.20
- - fixed crash when colliding at speed with only 1HP
- - fixed hands glitch
- - fixed imperfect riding animation loop
- - improved mounting/dismounting health and injury tracking
- - fixed Armored Police bike name being "Army"
- - corrected erroneous editor ID names/references
- - script optimizations
- - fixed the Helpless Falling patch from being required -> purely optional
- - optional compatibility patch for Explosion Knockdowns
- - New leaf spring suspension upgrade: reduces carry weight maximum speed penalty (does not increase top speed); prevents fall damage for falls < 4 seconds long; prevents getting kicked off bikes from long falls
- - New redlining and in-air acceleration, jump, and jump landing SFX
- - Bikes can now be ridden with drawn weapons, and the drawn weapon will appear on the player's right hand (weapons still cannot be fired while mounted)
- - Improved on-bike player damage handling
- - steering is disallowed while in the air for > 0.2 sec. for handling realism
- - speed is not reduced while in the air
- - reduced carry weight slowdown penalty for all un/upgraded bikes, and eliminated bike overweight threshold penalty
- - ~100mph maximum achievable top speed as a result of carry weight formula adjustments
- - improved dirt, shutoff, and idle loop SFX
- Rebuilding, repairing, upgrading, and salvaging bikes now advances time (1 - 8hrs) and can no longer be done in the middle of combat.
- Jumping with the jump upgrade now activates a 2 sec. cooldown (to prevent ridiculous bunny-hopping).
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Version v1.12
- Fixed light upgrade not working on bikes other than O'l Rusty.
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Version v1.1
- GPS upgrade now properly works on all bikes.
- Updated "Making Your Own Bike" guide to mention quest updates.
- Bike quest now only starts when you install a GPS item.
- Fixed three bike upgrades missing already-installed conditions.
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Version v1
- Main release
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- Author's activity
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February 2025
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06 Feb 2025, 11:15AM | Action by: Descryptix
Attribute change
'Description changed.'
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06 Feb 2025, 11:15AM | Action by: Descryptix
Attribute change
'Description changed.'
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06 Feb 2025, 10:45AM | Action by: Descryptix
Mod image added
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06 Feb 2025, 10:43AM | Action by: Descryptix
Mod image added
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06 Feb 2025, 10:42AM | Action by: Descryptix
Mod image added
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06 Feb 2025, 1:54AM | Action by: Descryptix
Attribute change
'Description changed.'
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06 Feb 2025, 1:54AM | Action by: Descryptix
Attribute change
'Description changed.'
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06 Feb 2025, 1:54AM | Action by: Descryptix
Attribute change
'Description changed.'
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06 Feb 2025, 1:53AM | Action by: Descryptix
Attribute change
'Description changed.'
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06 Feb 2025, 1:53AM | Action by: Descryptix
Attribute change
'Description changed.'
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06 Feb 2025, 1:51AM | Action by: Descryptix
Attribute change
'Summary changed.
Description changed.'
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06 Feb 2025, 1:31AM | Action by: Descryptix
Mod video added
'Fallout 3 Motorcycles Just Got Even Better
MotA v1.3 Major Update'
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06 Feb 2025, 1:20AM | Action by: Descryptix
Changelog added
'Change log added for version 1.30'
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06 Feb 2025, 1:11AM | Action by: Descryptix
File added
'MotA - v1.30 (Personality Update) [version 1.30]'
January 2025
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16 Jan 2025, 7:34AM | Action by: Descryptix
Mod edited
'(Generalized Steps) Adding Your Own Motorcycle to the Wasteland'
May 2024
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28 May 2024, 8:23AM | Action by: Descryptix
Attribute change
'Description changed.'
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25 May 2024, 1:33PM | Action by: Descryptix
Changelog added
'Change log added for version v1.23'
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25 May 2024, 1:28PM | Action by: Descryptix
Changelog added
'Change log added for version v1.22'
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25 May 2024, 1:21PM | Action by: Descryptix
File added
'MotA - v1.23 Update [version v1.23]'
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25 May 2024, 1:15PM | Action by: Descryptix
File added
'Motorcycles of the Apocalypse [version v1.22]'
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- Mod page activity
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May 2025
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11 May 2025, 1:19AM | Action by: RadialGeometry12
Tracked
'Motorcycles of the Apocalypse'
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01 May 2025, 8:48AM | Action by: Legendarypower090
Tracked
'Motorcycles of the Apocalypse'
April 2025
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25 Apr 2025, 5:40PM | Action by: XanGo000111
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'Motorcycles of the Apocalypse'
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24 Apr 2025, 10:50PM | Action by: forfivesixsnakes
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'Motorcycles of the Apocalypse'
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23 Apr 2025, 3:55AM | Action by: OdinLoweNoS
Tracked
'Motorcycles of the Apocalypse'
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17 Apr 2025, 1:51AM | Action by: Peeschas
Endorsed
'Motorcycles of the Apocalypse'
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16 Apr 2025, 8:24PM | Action by: Lonerider737
Endorsed
'Motorcycles of the Apocalypse'
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14 Apr 2025, 8:36AM | Action by: pirooz23
Tracked
Motorcycles of the Apocalypse
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12 Apr 2025, 4:13PM | Action by: niac2
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04 Apr 2025, 8:24PM | Action by: Ninja5958
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March 2025
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28 Mar 2025, 1:05AM | Action by: Mason2234
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'Motorcycles of the Apocalypse'
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25 Mar 2025, 2:08AM | Action by: Pinkexy4
Endorsed
'Motorcycles of the Apocalypse'
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05 Mar 2025, 10:33PM | Action by: Sterga
Endorsed
'Motorcycles of the Apocalypse'
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03 Mar 2025, 6:58PM | Action by: Sterga
Tracked
'Motorcycles of the Apocalypse'
February 2025
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28 Feb 2025, 1:55PM | Action by: DazedMaestro
Untracked
'Motorcycles of the Apocalypse'
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27 Feb 2025, 10:53AM | Action by: Cscaap
Tracked
'Motorcycles of the Apocalypse'
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25 Feb 2025, 12:01AM | Action by: ikeepspacingoutmybad
Tracked
'Motorcycles of the Apocalypse'
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18 Feb 2025, 11:23AM | Action by: Skyrimaddictt
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17 Feb 2025, 1:06PM | Action by: Kornelius707
Tracked
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15 Feb 2025, 9:43PM | Action by: shellbox2302
Untracked
'Motorcycles of the Apocalypse'
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