Fallout 3

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90SK

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Z90SK

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21 comments

  1. Z90SK
    Z90SK
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    Hello! I have completed an early working build of the world, with some locations and loot incentives, as well as space for the motorcycle! :)

    EDIT: Please report bugs and I will fix them immediately :D
  2. PaladinHoss
    PaladinHoss
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    If you need assist on this let me know
    1. Z90SK
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      I'd love it. I really need a link from a Vertibird in the Pitt, uptown/Haven that takes the player to I90N. coc escape spawns the player next to a vertibird, so that's a good start.
    2. PaladinHoss
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      Add an x marker that you want to move to, add a script

      _____
      Begin onactivate player (or use what ever begin block you need, more info on geck wiki)

      Scn MyTeleportScript (or what ever name u want)

      Player.moveto YourXmarkerRefID

      End
      _____
      This will port you to the x marker each time this is used by the player. If you add it as result script in a quest dialogue, just add the player.moveto
    3. Z90SK
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      Thanks for the quick reply! This will get me on the right track!
    4. PaladinHoss
      PaladinHoss
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      No problem, need anything else hit me up
    5. Freywolf
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      God bless the mutual help between good people
    6. ABOELSEEEEED
      ABOELSEEEEED
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      Amen
  3. streetyson
    streetyson
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    Good luck with it and thanks for sharing. Tracking.
    1. Z90SK
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      Hey thanks for that. I appreciate the encouragement, it's going well for the 4th Dimension World mod, but this mod requires a new desert for its main wasteland. While my old one, I90N.esp, looked good, it did not save in GECK.
  4. Drunkinclam123
    Drunkinclam123
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    How far into development is this mod? What all is there to do, if you dont mind me asking...? I'm about to start a new game and would love to add this to the world. Edit; I don't mean to sound rude asking this, it just sounds like a Mod I could spend hours in, and I would love to be able to do so because the pictures of the mod already have me jumping mate. :)
    1. Z90SK
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      Sure, it's not very far along and I'm working on fixing all the glitches. If you're a purist and don't want to experience any glitches, I wouldn't recommend installing it yet. But if you're okay with TCL here and there, yeah it's ready for playtesting.

      Also Z-12e.esp Contains the Platinum Z-12e Armor for cheat console use only at this time. The codes are on the main page.
  5. Z90SK
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    I have gone back to researching how to add a new worldspace to this mod without a big filesize, in the next few weeks.
  6. sriniboss
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    Tracking, can't wait to see a new world to explore, add some quests, NPCs, etc. 
    1. Z90SK
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      It's going to be different and take a while due to the unique nature of the worldspace, but it's going to be ongoing WIP
  7. Farzaneh
    Farzaneh
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    To the North of the Enclave Boss Battle there is a hidden valley as a another potential tunnel start. I would suggest walk all along border edges or beyond it as there are potential starting and possible exit points.
    1. Z90SK
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      Good idea! I'll do a sweep along the map edges and brainstorm additional areas.
  8. Farzaneh
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    There is a submerged cave along the Western edge of the map West of Broadcast Tower KT8. You could make an underwater Entrance there.
    1. Z90SK
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      Thanks, I'll check that out! Awesome!
  9. Freywolf
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    good project bro !!!!
  10. killer1010
    killer1010
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    always happy to see more worldspace mods.