1.2 is up and it's probably final, unless someone points me towards a mod that uses another vanilla Amata ref as a follower, in which case I'd add a summon item for that REF and give them a weapon. Script now adds a leveled list instead of each item individually and then checks her for each item before shutting down. Not much difference, but a little more efficient. Though the checks for her having the items are probably pointless.
My only complaint about her is the throwing a tantrum when you tell her to go home. It doesn't fit with the Amata you see before that.
Edit: Apparently, she can glitch butch out if you grab her when you first leave the vault. Maybe I'll get motivated to fix that sometime, but not in the mood at the moment do dig through the CG0X's trying to figure out what happens.
Just depends on if that mod uses the CG04AmataREF that's placed in the gameworld. There are like 5 Amata BaseIDs (though at least one is little girl Amata.) And probably as many References of her in the game. Also they could have just made a copy of her base ID and dropped that into the world, so I just really can't tell you without looking at the esp.
No ones downloaded yet, but I forgot to put her gun back to unplayable so it will use up all the ammo up as it is right now. Will have a fix up in a few minutes.
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Edit: Added the new version so killed my wall of text here.
On a separate point, wish Amata had more dialogue -- she's quite repetitive.
Edit: Apparently, she can glitch butch out if you grab her when you first leave the vault. Maybe I'll get motivated to fix that sometime, but not in the mood at the moment do dig through the CG0X's trying to figure out what happens.
Edit: Fixed version up now.