Fallout 3
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gameinspector

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gameinspector

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6 comments

  1. boxQueue
    boxQueue
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    If that's how you treat animals, then you're a good person. Don't lose that quality in yourself. But, you need to love people more, even if they do you harm, it's hard to get used to it at first, but it's possible.
  2. DoveAlexa
    DoveAlexa
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    Just started using mod.
    Dialogue change worked, and Dogmeat stays in the Megaton house when commanded. I feel a lot better having them safe at home since I can't keep them alive vs even moderate threats like base mirelurks so many, many thanks!
    1. gameinspector
      gameinspector
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      You're welcome! :D I have my companions switched to be knocked out instead of dying and I still can't stomach the idea of my dog getting battered by super mutants, so I made this and figured I'd share it for people like me and you :D
  3. Dieselface
    Dieselface
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    Doesn't this mean if you blow up Megaton he'll basically disappear from your game? Since he'll enter a cell which is no longer accessible to the player.
    1. gameinspector
      gameinspector
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      Yeh. You could use player.move to though. Also, he'll vanish if you haven't got the house key, I guess unless you use console teleport. I know I need to make some additional ones with different markers (e.g. Tenpenny Suite) but I figured I'd put up the one I've got for now and make a list of other potential spots for alt versions. I'll prolly get to it this week, so long as nothing comes up to stop me.
    2. gameinspector
      gameinspector
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      Since I'm sat waiting for FO4 to install and seeing it take a lot longer than I thought (lol) I went ahead and made a Tenpenny version - since you mentioned blowing up Megaton, I figured that's the path you were using? He's set to wander around near the bobblehead stand in the suite. Hope that helps! :D