Fallout 3

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Created by Lonely Traveler Translated by TrickyTrack00

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21 comments

  1. Indoctrinates
    Indoctrinates
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    Could I get the name for the note in vault 101 entrance? I have the Vault 101 Revisited mod active and it was completed so I didn't want to uninstall but it appears it overlays a new cell in the hallway leading to the outside door meaning its not spawning for me.
    1. TrickyTrack00
      TrickyTrack00
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      Hi! As for the very first note, full name is "To the lone wanderer from Vault 101". 
      And FormID (if you decide to use FO3Edit) is "NOTE:01004AFF"
    2. Indoctrinates
      Indoctrinates
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      Thank you!
  2. zlostnypopolnik
    zlostnypopolnik
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    I finally finished it. Man I hate labyrinths and now I hate them even more. The parkour sequence with the Fallout 3 jumping mechanic is a nightmare and since I hate parkour too, this was a pain in the ass for me, but I knew it was supposed to be hard and that I was the guinea pig in that labyrinth of death. Searching and finding clues and keys was not that difficult, the enemies were fairly hard, and I guess the author of the mod did it with the knowledge that someone will play it with "needs" mods one day. I didn't find the 3 bonus keys, which doesn't bother me because I'm glad I got out of that hideous place.
    I haven't found any bugs despite having 183 mods installed. The only thing I wish is some kind of patch for the Weapon Mod Kits mod, that would be great.
    Thanks for the mod. Next up is Alien Base Moon English Version (MZC Add-on).
    1. TrickyTrack00
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      Yeah, even though I tested this quest several times, I was stuck in this final labyrinth every time too. 
      And thank you for your thoughts and feedback. 
      I have something more for quest enjoyers, so don't forget to check Nexus today
  3. ukzzelitezz
    ukzzelitezz
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    Loving all this content! Any more lined up soon? Also how's your own quest mod coming along? 😁
    1. TrickyTrack00
      TrickyTrack00
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      Glad that you like all these quests, I really appreciate that more people can enjoy them. 
      So, there are at least two more translations that I need to finish, first will be uploaded within two weeks. And as for my own quest mods, one of them is near "finish line", metaphorically speaking🤣
      I need to deal with some working issues now, so will get back to modding after 29th of June. 
      So, yeah, more to come again😉
  4. zlostnypopolnik
    zlostnypopolnik
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    Canterbury Commons? Again? Really? How many mods in your repertoire use my brothel from Quo Vagis?
    1. TrickyTrack00
      TrickyTrack00
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      Huh, this time it shouldn't conflict with Quo Vagis, thankfully 🤣
    2. zlostnypopolnik
      zlostnypopolnik
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      Sorry, I'm dumb as a bucket of water. I looked for "my house" right in Canterbury Commons and that house is a bit off, I thought the mod was using my brothel.
      I'm in the house so I can continue, sorry again. One thing I've learned - nothing is certain
    3. TrickyTrack00
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      Oh yes, not a big deal, initially I missed this house even on my own play-test playthrough🤣
    4. MisterPsycho11
      MisterPsycho11
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      TY KINDLY! i love Coito  Ergo Sum for FNV bit couldn't find the equivalent for FO3 so now i can finally try it
    5. zlostnypopolnik
      zlostnypopolnik
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      MisterPsycho11
      Quo Vagis is the first part and is at least as good as Coito Ergo Sum. I don't know if you know about it, but Coito Ergo Sum has a new update.
  5. MisterPsycho11
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    is the reason for the warning about companions because of scripting and path finding or is it because like some mods for FNV taking them "deletes" them from the game if you do?
    1. TrickyTrack00
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      No, it won't delete them, but, trust me, it would be better to "dismiss" any companion before entering main facility. There will be traps, jumping sequences and many obstacles which I don't think they will overcome normally. 
    2. MisterPsycho11
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      alright TY Kindly i can tell them to wait in a player home while i go and "explore" just hope i have a home to go back to 
    3. TrickyTrack00
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      Yeah, it would be a better idea😉
  6. zlostnypopolnik
    zlostnypopolnik
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    So far, everything is working, just in Peter's house it was completely dark. Since you will be uploading even more mods, I suggest that you name "Notes" after the mod - I wrote (Penumbra) before the name of each note name, so the notes are easier to find.
    1. TrickyTrack00
      TrickyTrack00
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      It's intended to be dark, heh. 
      Yeah, good idea, maybe optional version with this remark will work better. 
  7. saitofutoshi88
    saitofutoshi88
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    Thanks :D
    1. TrickyTrack00
      TrickyTrack00
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      No problem, Saito, glad that you're back 😎