What's new in ver 1.7? - There was a problem of some disorder in the distribution of vertices around the sternal line of the pectoralis major in the previous version. This is now fixed. See the newly added screenshot. - I created two additional meshes to hide things that might not be very appealing to our eyes. Both meshes are low poly & lore-friendly. - The first mesh is wrist bands with rubber material property created for the purpose of hiding wrist seams. - The second mesh is socks with cloth material property created for the purpose of hiding somewhat ugly looking vanilla toes due to its low poly nature. I decided that this was a much better idea than making another part of the human body high poly, from the perspective of performance optimization. - Added Mipmap patch files. Big thanks should go to luxor8071 for letting me notice the issue. - Extra explanation seems to be not necessary. === End of Notes ===
What's new in ver 1.6? - Two types of six-packs are added. - Type 1 is faint-looking six-packs, which is affected only by a normal map texture. Not high poly. - Type 2 is ripped, hardened looking six-packs. This type is affected not only by the normal map texture but also by polygons in 3D. - There was a small mistake on bakside of the model. Fixed. - All textures including the normal map have now been properly upscaled using AI from 512x512 to 2048x2048.
What's new in ver 1.5.1? - Ony a minor enhancement on the pectoral shape.
What's new in ver 1.5? - There was a problem in the previous version due to the low poly nature of the vanilla model. Especially on pectoral muscles. Fixed. - Big thanks should go to Nikulas522 for letting me notice the issue.
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What's new in ver 1.4? - Upscaled textures, both base and normal textures for the underwear outfit from 512x512 (vanilla) now to 2048x2048. - Skin texture is the same as the vanilla one. Should be imporved later. - Normal Map texture depth mistake is now fixed. - Mesh remains the same as before.
What's new in ver 1.3? - Found a serious problem in the textures, both the base texture and its normal map. Currently fixing. Fixed. - Skin texture is the same as the vanilla one. Should be imporved later. - Mesh remains the same as before.
What's new in ver 1.2? - Realized shadows on pectoral muscles are too thick. Fixed. Now it looks like a firm man’s pecs compared to before. - Changed UV coordinates only slightly to achieve this. Mesh is the same as before.
What's new in ver 1.1? - Reworked textures. Mesh is the same as ver 1.0. - Sixpack abs are added.
Looks like I am the father of that low poly crotch. Our low poly hero is becoming better and better in shape. The question is "Is he happy now?" I don't know.
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What's new in ver 1.7?
- There was a problem of some disorder in the distribution of vertices around the sternal line of the pectoralis major in the previous version. This is now fixed. See the newly added screenshot.
- I created two additional meshes to hide things that might not be very appealing to our eyes. Both meshes are low poly & lore-friendly.
- The first mesh is wrist bands with rubber material property created for the purpose of hiding wrist seams.
- The second mesh is socks with cloth material property created for the purpose of hiding somewhat ugly looking vanilla toes due to its low poly nature. I decided that this was a much better idea than making another part of the human body high poly, from the perspective of performance optimization.
- Added Mipmap patch files. Big thanks should go to luxor8071 for letting me notice the issue.
- Extra explanation seems to be not necessary. === End of Notes ===
What's new in ver 1.6?
- Two types of six-packs are added.
- Type 1 is faint-looking six-packs, which is affected only by a normal map texture. Not high poly.
- Type 2 is ripped, hardened looking six-packs. This type is affected not only by the normal map texture but also by polygons in 3D.
- There was a small mistake on bakside of the model. Fixed.
- All textures including the normal map have now been properly upscaled using AI from 512x512 to 2048x2048.
What's new in ver 1.5.1?
- Ony a minor enhancement on the pectoral shape.
What's new in ver 1.5?
- There was a problem in the previous version due to the low poly nature of the vanilla model. Especially on pectoral muscles. Fixed.
- Big thanks should go to Nikulas522 for letting me notice the issue.
What's new in ver 1.4?
- Upscaled textures, both base and normal textures for the underwear outfit from 512x512 (vanilla) now to 2048x2048.
- Skin texture is the same as the vanilla one. Should be imporved later.
- Normal Map texture depth mistake is now fixed.
- Mesh remains the same as before.
What's new in ver 1.3?
- Found a serious problem in the textures, both the base texture and its normal map.
Currently fixing.Fixed.- Skin texture is the same as the vanilla one. Should be imporved later.
- Mesh remains the same as before.
What's new in ver 1.2?
- Realized shadows on pectoral muscles are too thick. Fixed. Now it looks like a firm man’s pecs compared to before.
- Changed UV coordinates only slightly to achieve this. Mesh is the same as before.
What's new in ver 1.1?
- Reworked textures. Mesh is the same as ver 1.0.
- Sixpack abs are added.
!::! Fred