I'm new to this modding stuff. I have collected some pretty good mods around here, and now i have a question:
How can i merge allo of these mods ino one? Is it possible and how exactly can i do it? Do i need some kind of utility or what? Can please anybody help me?
I thought this mod was ridiculously hard until i got to the Behemoth.....8 direct hits with the fat man later and he had 50% health left.
The difficulty on the XFO mod is a bit out of touch. If i die realistically, i like my enemies to too. Level 3 going to the super-duper mart and 2 shots to the chest had me down to 10% health, but the raiders could take something like 5 shots to the head.
*edit* It seems that switching from hard to very hard is what caused it to be so ridiculously hard. On hard i was able to kill the behemoth with 6 direct shots. a lot of stuff ides within 1 or 2 shots....except the super mutants. Flip side is that YOU die in a couple shots too.
The addon looks nice. Ran into a problem though that would be nice to get sorted.
It seems that none of the weapons have a working pipboy image. Also the Scoped Hunting Rifle hasn't been perfected. The scope of it has a part where it is transparent.
21 comments
I'm new to this modding stuff.
I have collected some pretty good mods around here,
and now i have a question:
How can i merge allo of these mods ino one? Is it possible and how exactly can i do it? Do i need some kind of utility or what?
Can please anybody help me?
Thanx in advance.
The difficulty on the XFO mod is a bit out of touch. If i die realistically, i like my enemies to too. Level 3 going to the super-duper mart and 2 shots to the chest had me down to 10% health, but the raiders could take something like 5 shots to the head.
*edit* It seems that switching from hard to very hard is what caused it to be so ridiculously hard. On hard i was able to kill the behemoth with 6 direct shots. a lot of stuff ides within 1 or 2 shots....except the super mutants. Flip side is that YOU die in a couple shots too.
when ever you try to load character with perk for which you've inactivated mod Fallout 3 will crash
Try removing perk in console, saving and then deactivate mod
The addon looks nice. Ran into a problem though that would be nice to get sorted.
It seems that none of the weapons have a working pipboy image. Also the Scoped Hunting Rifle hasn't been perfected. The scope of it has a part where it is transparent.
How can I fix this?