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Created by Mod-Tec team and Translated by TrickyTrack00

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TrickyTrack00

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31 comments

  1. TrickyTrack00
    TrickyTrack00
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    • 81 kudos
    Locked
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  2. moxrotp
    moxrotp
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    Огромное спасибо за переводы модов. Помогать распространять фанатское творчество за пределы языковых барьеров - это очень благородное дело!
  3. M48A5
    M48A5
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    • 157 kudos
    I see it wasn't mentioned in any other post, but I have a problem.  I have gone to the generator room to start the generators.  However, every time I start one and go to another, the one I started first shuts off and the second one starts.  I cannot get more than one generator started.  Can you supply any help?
    1. TrickyTrack00
      TrickyTrack00
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      • 81 kudos
      It's a puzzle. You need to do the right combination, it's easy😉
    2. M48A5
      M48A5
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      • 157 kudos
      Thank you for the fast reply.  I'll keep trying
  4. proviewpt1
    proviewpt1
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    wow i'm already stuck in the begining, when i entered the cave and spoke to the scientist she said ineed to look for a detonator, theres one on the table nearby, but it opps up ameesage that says it doesnt work what do i do?
    1. TrickyTrack00
      TrickyTrack00
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      • 81 kudos
      You need to find new detonator near scientists. She told you to look in "storage". It's shelves near their spot. 
    2. proviewpt1
      proviewpt1
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      welp im a blind dumbass, thanks!
    3. TrickyTrack00
      TrickyTrack00
      • supporter
      • 81 kudos
      No problem!
  5. enclave91
    enclave91
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    • 3 kudos
    I have a small problem after taking the test subjects outside I go to the cave again but whichever choice I make the screen pops up again when I load inside the cave and won´t go away I can´t click any of the options and thus it bricks my game any ideas? Love the mod so far.
    1. TrickyTrack00
      TrickyTrack00
      • supporter
      • 81 kudos
      Maybe a conflict on your end. So far, there is no script problems in this stage (at least I didn't see any while testing)
  6. LuisCarlosNobre
    LuisCarlosNobre
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    Nice mod, endorsed. Everything went fine until the end. After I finished the quest and left, I fast travelled to a location, and after getting there I tried to quicksave, and the game crashed to desktop. After disabling your mod the problem stopped.. I don't know much about modding but that's what happened.. Still, I enjoyed playing and endorsed it.Keep utp the good work!
    1. TrickyTrack00
      TrickyTrack00
      • supporter
      • 81 kudos
      Glad that you liked it, and sorry for CtDs after quest, I only did translation, so all original bugs or problems can occur for some players😅
  7. M48A5
    M48A5
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    • 157 kudos
    Your installation instructions state that the original mod is not necessary.  However, when I went to download your mod, a warning box appeared stating that the original mod was a requirement.  Is there a typo in your instructions or is the warning in error?
    1. TrickyTrack00
      TrickyTrack00
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      • 81 kudos
      I put original mod in requirements because I insist people to download it and, accordingly, endorse. And it is written in requirements with explanation full well. 
  8. Fredlaus
    Fredlaus
    • supporter
    • 49 kudos
    Are you fast or not :)
    TU for version 1.3

    !::! Fred
    1. TrickyTrack00
      TrickyTrack00
      • supporter
      • 81 kudos
      No problem) 
  9. Fredlaus
    Fredlaus
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    • 49 kudos
    Back to why we are here :) I guess your mod is drowning in sarchasm and irony to mention some of my impressions.
    I send you a review via a PM. You can decide to post it here or not. Do not give up! I am a grumpy old man you know :)

    !::! Fred
    1. TrickyTrack00
      TrickyTrack00
      • supporter
      • 81 kudos
      I sent you a reply in PM
  10. Fredlaus
    Fredlaus
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    • 49 kudos
    Thank you for contributing, TrickyTrack! Maybe we can contribute to a more peaceful world :)

    !::! Fred
    1. TrickyTrack00
      TrickyTrack00
      • supporter
      • 81 kudos
      Yeah, I don't know what I would be doing without Fallout 3 modding community these days. It's the little distraction that really helps put my clinical depression low. 
    2. Fredlaus
      Fredlaus
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      • 49 kudos
      It works for me too. Support a human today :)

      !::! Fred greets you all
    3. streetyson
      streetyson
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      • 146 kudos
      People & things may help or hinder, but your own intelligence, interests, humour & compassion can and will, eventually, pull you thru.

      That's not a quote my friend, it's what I feel, and what I see when looking back along 6 decades of a mostly unfair path. I know you have these requisite qualities to endure, else (for obvious examples) you would not be multi-lingual, nor invested in nor capable of modding, nor willing to freely share your efforts. You will prevail, I have no doubt. Best wishes and fair winds for your seas ahead.
    4. TrickyTrack00
      TrickyTrack00
      • supporter
      • 81 kudos
      Thank you for your honest words, much appreciated. 
    5. Fredlaus
      Fredlaus
      • supporter
      • 49 kudos
      That is very nice of you, streetyson!

      !::! Fredlaus greets you darely.
    6. streetyson
      streetyson
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      • 146 kudos
      And hoping fair winds for you too Fred!
  11. streetyson
    streetyson
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    • 146 kudos
    Thanks for translating! Looks like start point is near the Disaster Relief Outpost in Point Lookout (or it's involved somehow) - is that correct?
    1. TrickyTrack00
      TrickyTrack00
      • supporter
      • 81 kudos
      No problem. 
      About starting point - no, heh, it's just a screenshot that I took when was play-testing, but, yeah, I thought that someone will think that way. 
      The mods starts automatically and will give map marker with quest point in base game Capital Wasteland.