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Radioactiv and TradeMxrk

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radioactiv03

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63 comments

  1. deleted222330462
    deleted222330462
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    The mod works fine with the base game. So I'm not reporting a bug. Like they said down below, Unofficial FO3 Patch somehow disables this (as shown in the FOSE log). Wish I could fix this myself, but dlls and scripting are beyond me.

    Makes me sad. This is one of my favorite FO3 mods, but playing w/o the massive bug fixes is a no go.
    1. radioactiv03
      radioactiv03
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      I can try to look into this once I get my pc back, but it is currently broken so I have no idea when that would be

      I'm glad you enjoy the mod though :)
    2. deleted222330462
      deleted222330462
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      No pressure, no pressure. It's a great mod. Not your fault it got a wrench thrown into it.
  2. clynch
    clynch
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    hey man I don't know if you know this but the achievement.dll is coming up as incompatible with fose 1.3b2? or this some kind of bug and it actually is compatible? 

    edit; actually never mind it works just fine must be a bug in vortex or something, throws an error saying the achievement.dll is incompatible but i got the achievement when I got the pip boy at the start so  
  3. gamingcheetah04
    gamingcheetah04
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    Hey, I was having an issue where MO2 throwed up this error:

    You have one or more script extender plugins which failed to load!

    If you want this notification to go away, here are some steps you can take:
    • Look for updates to the mod or the specific plugin included in the mod.
    • Disable the mod containing the plugin.
    • Hide or delete the plugin from the mod.


    To refresh the script extender logs, you will need to run the game and/or editor again!


    The failed plugins are:
    • Achievements version 1 (Achievements.dll, Fallout Achievements) reported as incompatible during query.


    So I manually installed command extender, disabled all my other mods, and ran the game with just the achievements mod. That fixed the error so I went back and started turning on some of the other mods. And after some trial and errors, I found another problem. It seems that the Updated Unofficial Fallout 3 patch for some reason makes the Achievement mod stop working.

    I am just putting my experience out here for anyone who may need it.
    1. Gaben4president
      Gaben4president
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      For the record, I had the same thing happen. The mod seemed to be working fine until I installed the UUF3 patch as a prerequisite for an iron sights mod.
    2. BoneofMalkav
      BoneofMalkav
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      So in other words, If you wanna play with UUF3, this mod is practically junk.
  4. cardinalfan30000
    cardinalfan30000
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    Was unable to get this to work. I didn't get any errors though. So that's good I guess /shrug 


    EDIT: I got the same error as the other people got
  5. JeanLucRenard
    JeanLucRenard
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    I'm having an issue with the plugin. MO2 throws up the following error:

    You have one or more script extender plugins which failed to load!


    If you want this notification to go away, here are some steps you can take:
    • Look for updates to the mod or the specific plugin included in the mod.
    • Disable the mod containing the plugin.
    • Hide or delete the plugin from the mod.


    To refresh the script extender logs, you will need to run the game and/or editor again!


    The failed plugins are:
    • Achievements version 1 (Achievements.dll, Fallout Achievements) reported as incompatible during query.
    • Mod Limit Fix version 2 (mod_limit_fix.dll, FO3 Mod Limit Fix) disabled, fatal error occurred while loading plugin.

    I've checked the posts on the Mod Limit Fix page, and the issue has been raised but not resolved. If someone solved this, please share.
    1. radioactiv03
      radioactiv03
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      I tested with mod limit fix and everything works for me.

      My best guess is that you are not using the latest beta version of FOSE (1.3 b2) or don't have Command Extender installed.

    2. JeanLucRenard
      JeanLucRenard
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      I am not using the fose_loader executable, no. I am using a backpatched Fallout 3 executable through MO2, which renders fose_loader executable redundant. Command Extender is installed through MO2 as well. Command extender is not being overwritten by anything and fose.log says it loaded correctly.
    3. Nekomancer03
      Nekomancer03
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      i get the same error too, the old version of the mod works but i really want to use this one. i even tried loading in with the fose executable but i got the same error

      ps the anniversary patcher already has a mod limit fix so you do not need the separate mod
    4. radioactiv03
      radioactiv03
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      Does error occur when launching the game without Mo2 if you install manually?
    5. Nekomancer03
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      yes same error
      plugin C:\Games\Steam\steamapps\common\Fallout 3 goty\Data\FOSE\Plugins\\Achievements.dll (00000001 Achievements 00000001) reported as incompatible during query
    6. rkilway
      rkilway
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      Similar error for me, failure for fose to recognize:

      FOSE runtime: initialize (version = 1.3.2 01070030 01D9ABE35FFAA93E)
      imagebase = 00400000
      fallout root = E:\SteamLibrary\steamapps\common\Fallout 3 goty\
      config path = E:\SteamLibrary\steamapps\common\Fallout 3 goty\Data\FOSE\fose_config.ini
      plugin directory = E:\SteamLibrary\steamapps\common\Fallout 3 goty\Data\FOSE\Plugins\
      checking plugin E:\SteamLibrary\steamapps\common\Fallout 3 goty\Data\FOSE\Plugins\\Achievements.dll
      plugin E:\SteamLibrary\steamapps\common\Fallout 3 goty\Data\FOSE\Plugins\\Achievements.dll (00000001 Achievements 00000001) reported as incompatible during query
      checking plugin E:\SteamLibrary\steamapps\common\Fallout 3 goty\Data\FOSE\Plugins\\CommandExtender.dll
      SetOpcodeBase 00003100
      .
      *This comes up later though*
      .
      checking plugin E:\SteamLibrary\steamapps\common\Fallout 3 goty\Data\FOSE\Plugins\\Achievements.dll
      plugin E:\SteamLibrary\steamapps\common\Fallout 3 goty\Data\FOSE\Plugins\\Achievements.dll (00000001 Achievements 00000001) loaded correctly

      No idea...
      EDIT:  Tested with the above, getting the Pipboy didn't trigger this achievement:
      Vault 101 Citizenship Award
    7. radioactiv03
      radioactiv03
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      I really have no idea :( I'll let you know if I find a fix
    8. JeanLucRenard
      JeanLucRenard
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      A user on the Mod Limit Fix page (mod id 24056) claims to have fixed the issue. They did not say how they fixed it.
      https://www.nexusmods.com/fallout3/mods/24056?tab=posts
    9. Mammon0815
      Mammon0815
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      Had / have the same problem. I just tried renaming the .dll to zAchievements.dll. This seems to work and the first achievement pops after leaving the vault, at least. Perhaps load order of the .dlls is important. I wouldn't know. The error message is gone, though.
  6. DmxDex
    DmxDex
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    So the issue must be my fose log like a few have had.

    You not being very helpful
    1. radioactiv03
      radioactiv03
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      I apologise for not being "helpful", but I have tried to help others who have had the issue and I couldn't find a fix since I can't replicate the issue.
      If it works perfectly for me on different installs it's very hard to fix the bug
  7. DmxDex
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    My fose log is showing the mod has loaded correctly but no achievements are popping up.

    Any idea why?

    I have also tried with no mods, just updated unoffical patch and Darn UI
  8. CubicRubik
    CubicRubik
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    Hello there, its was a lot of time aince answer about TTW version. Just want to ask, if you was able to look into creation of version for TTW? :)
    1. radioactiv03
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      I did look into it a few weeks ago and its definitely possible, just required editing a lot of f3 scripts. I may get around to it at some point when I have some time :)
  9. AlexArnedo
    AlexArnedo
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    There a way to check which achievements you've already unlocked and which you haven't? 
    1. radioactiv03
      radioactiv03
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      You can check the Achievements.txt file, if it has a 1 its unlocked
  10. JeanLucRenard
    JeanLucRenard
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    Is this mod confirmed working with MO2?
    I tried reinstalling fose 1.3 b2 + command extender + this mod.
    Installed both command extender + this mod manually.
    Installed command extender manually and this mod through MO2.
    Tested multiple combinations of the above.
    I might have missed something of course.
    Regardless, that's the only thing I haven't tried yet.