Fallout 3
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DarkestWhisper2

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DarkestWhisper2

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8 comments

  1. Tigertank0506
    Tigertank0506
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    i let sm basic to 10 000 hp , let them not die so fast :-)  other type sm x30 hp , behemoth 32 000 , because fo3 edit have -32 000 value if i type more than 32 000
  2. Tigertank0506
    Tigertank0506
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    hi author , can you make SM a little taller ? make them look bigger with hp increase
  3. EdenHazard2018
    EdenHazard2018
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    hi is this compatable with FWE and Marts mutant mod
    1. Tigertank0506
      Tigertank0506
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      no , let it lower in mod manager
  4. brilliantradience
    brilliantradience
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    TTW compatible?, those albino radscorpions are too much
    1. Tigertank0506
      Tigertank0506
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      no it fallout 3 mod
  5. ImmDsy
    ImmDsy
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    Ive had an idea of rebalancing creatures too. Though I had in mind that they get the same buffs as a player character would do.

    10 endurance = 300 hp plus level 30 = 300 hp plus at least 50% damage resistance means Super Mutants should start at least with 1200 HP. (according to the role that they are very strong experiments who are basically killing machines.)

    (my idea is make the game every character get the same treatment (except perks) as the player gets. Porbably it would turn fallout 3 to a survival shooting game)
    1. Tigertank0506
      Tigertank0506
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      a basic SM need a 3000 hp , behemoth max at 32 000 ( game engine not allow higher )
      x 30 all sm hp x10 all other creatures , x10 all npc hp , increase weapon damage and good game