I have solved the Iron Sight lack of compatibility using models from F3 MODs compatible with RH_Ironsights, istead of the NV models.
Could be possible to have an update or patch; That allows the player to disassemble and make the new Kinds of ammo in the Mill of the Pitt? 9mm and 20ga guns, become quite obsolete at Higher levels. And would be nice to have the chance to recycling their ammo.
I noticed a lot of raiders in my game atleast have hand cannons, like more than anything else. I get people like shotguns but its making it difficult to get ammo for anything else. Hopefully its just RNG. I have MMM spawn mod so that mitigates the extra weapons completely overwriting vanilla weapons somewhat but still I noticed the playthrough I'm doing at the moment theres a spike in DW2 weapons like a bunch of talons all have service rifles and 12.7 pistols and nothing else. Thats fine but maybe the percentages are too high on the loot tables? Dunno. Also the 9mm in the vault kind of breaks archaic Fallout lore pretty hard replacing the 10mm. Maybe add it alongside instead? But thats a minor whine as is most of this. The drop rates could of course just be my RNG being an ass also. Anyway endorsed thanks for the FNV weapons, nice work other than seeing them too much which again might just be RNG. Changing the ammo for the chinese pistol just breaks chinese pistol mods btw also and for me seems unecessary. I use the make Chinese Pistols worth your time mod and its either using that OR this mod at the moment which is a shame. Can't use both.
Thanks for the info, there in fact was an issue with Distribution that should be fixed now, though updating mid save is not advised due to the way that scripts work.
As for the Chinese Pistol, sorry that it lacks compatibility. This mod (Like most the ones I make) I made for myself, and decided to share them. And for me the Chinese Pistol being 9mm made sense to me in both a gameplay and real world versions actual ammo. Understandably, the change to the gun won't be to everyones personal preference, but I hope this explains the reason behind the change I made to it.
Thanks for the comment and the information on the wonky distribution!
The description doesn't say it but does this mod also need for me to replace the files with the actual new vegas files for it to work or does it already have the files in the mod?
The shotguns seem to use the lever action reload animation, is this my load order or is everyone else having the same problem? Love the mod otherwise though
27 comments
I have solved the Iron Sight lack of compatibility using models from F3 MODs compatible with RH_Ironsights, istead of the NV models.
Could be possible to have an update or patch; That allows the player to disassemble and make the new Kinds of ammo in the Mill of the Pitt? 9mm and 20ga guns, become quite obsolete at Higher levels. And would be nice to have the chance to recycling their ammo.
Greatings.
I have MMM spawn mod so that mitigates the extra weapons completely overwriting vanilla weapons somewhat but still I noticed the playthrough I'm doing at the moment theres a spike in DW2 weapons like a bunch of talons all have service rifles and 12.7 pistols and nothing else. Thats fine but maybe the percentages are too high on the loot tables? Dunno. Also the 9mm in the vault kind of breaks archaic Fallout lore pretty hard replacing the 10mm. Maybe add it alongside instead? But thats a minor whine as is most of this. The drop rates could of course just be my RNG being an ass also. Anyway endorsed thanks for the FNV weapons, nice work other than seeing them too much which again might just be RNG. Changing the ammo for the chinese pistol just breaks chinese pistol mods btw also and for me seems unecessary. I use the make Chinese Pistols worth your time mod and its either using that OR this mod at the moment which is a shame. Can't use both.
As for the Chinese Pistol, sorry that it lacks compatibility. This mod (Like most the ones I make) I made for myself, and decided to share them. And for me the Chinese Pistol being 9mm made sense to me in both a gameplay and real world versions actual ammo. Understandably, the change to the gun won't be to everyones personal preference, but I hope this explains the reason behind the change I made to it.
Thanks for the comment and the information on the wonky distribution!
Thanks
Here is a very simple guide on how to add Iron Sight support to your weapons Guide on Adding Iron Sight support
Have you planned to add more weapons?
Love the mod otherwise though