About this mod
container respawn, increased vendor caps, i, lvl 100. Need Broken Steel DLC for lvl 100
- Requirements
- Permissions and credits
New expanded multi mod available here,
https://www.nexusmods.com/fallout3/mods/25581/
Mod created from GOTY FO3 edition downloaded from GOG. Simple container respawn with a couple other minor features.
MultiMod Version 1.2 with increased carry weight added available here.
Highlight/Right click/Open Link
https://www.nexusmods.com/fallout3/mods/25492/
THERE IS NO ADULT CONTENT IN THIS MOD.
Newest file is MultiMod Vanilla Normal Carry weight. Corrected edit error to the two storage bins outside the Megaton Main gate. This file rebalances available Vendor Caps. No other new content in the file. This is the last planned edit for this file. I will be available for comments if users experience issues but there are no further updates planned for this version.
Vortex Users.
I have found the best way to get the mod to load last in Vortex is to change the default tag in the plugin page to override.
1/2/23 I no longer use Vortex. Anyone having Vortex issues will have to look on line or the Vortex forum on Nexus for solutions
Respawn
DO NOT TRY TO STASH ANY LOOT IN ANY WORLD CONTAINER!
This mod works best when it is the last mod loaded to insure no other mod is over writing it.
Respawns all containers with loot except corpses and game designated player containers. Rotting Brahman Dead Mercenary etc. If you try to respawn these they respawn as alive. Player containers for example like the Zeta DLC where you arrive on the ship with no weapons out of necessity do not respawn. Any container listed in the GECK as NONE for inventory are not set to respawn. Most of these containers are hidden vendor containers with scripts. best to just leave those alone.
As of now this mod will respawn all DLC mod containers. When a container respawns it does not mean it will always spawn with an item. It may very well respawn as empty. It may take several cycles before an actual item respawns and they are usually random items so just because a container is currently empty doesn't mean it will always be empty. There are different mechanics that affect respawning. Most significant is the game uses leveled lists for loot distribution. A container may not spawn an item until you achieve a higher level. Some containers are scripted.
Outside the main gate of Megaton town there are two large dumpsters.
These are unique dumpsters and should be safe for loot storage if you want to save an item for future use. As a precaution you should throw a clutter test item in each dumpster to make sure they are not being affected by another mod. Those dumpsters are unique but another mod loading after this could conflict with the respawn setting.
Increased Vendor Caps
There are 3 different vendor cap packages available in the GECK. Small Medium and Large. The vanilla game gives each vendor one package. I changed the package count to 10 packages per vendor so each vendor still has different amounts.
Increased Lvl 100 needs Broken Steel DLC
I built this mod mostly for myself. I have only read about the increased level and looked at another old mod to see how it's set up. I don't even know if it works but everything I have read says you must have the Broken Steel DLC for it to work. I guess we will find out when we hit lvl 30 if it is working.
Compatibility
I am using the Game of the Year install which includes all the DLCs from GOG instead of Steam. The reason being modding Steam now is difficult because of a Bethesda patch. Long after the game came out for some reason Bethesda decided to patch the game which changed the launcher versions. Steam being Steam the game automatically updated. GECK modders use a 3rd party tool called Fall Out Script Extender [FOSE]. Without FOSE it is very difficult to mod. Most mods have been built using it. As of now there is no updated FOSE for the newest game patch.
GOG not being Steam did not update so the last FOSE still works with a GOG install. Shouldn't make any difference playing the game. Its the GECK that is affected.
I haven't played Fall Out 3 in ages. All my mods are old. My primary mods are Marts Monster Mod with all the esps, AWOP, Unofficial Patch, Weapons Mod Kit, Calibr, Craft, and a few other oldies. This mod is very friendly with all of them. I have checked the mod using FO3Edit and there are no serious conflicts. Using FO3Edit there will always be "conflicts". That's normal. Usually with the Unofficial patch. What is important is are there any show stopper conflicts and in that regard the mod is very friendly.
Future Plans.
I do plan to expand the respawn to NPC/Creatures. That will take some time but I am going to do it. It's a little more involved than editing containers. I haven't used the GECK in a long time and I'm not one of the super content modders. I am a player more than I am a modder. I need to relearn tinkering with templates again and a few other minor things.
Feed Back is welcome. Any problems please let me know.