Fallout 3
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Darkbeetlebot

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darkbeetlebot

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Adds a new unique variant of each weapon in the game, with few exceptions.

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This is actually a mod that was made a VERY long time ago, so it's probably not up to par with other mods in the current day. I originally created it for personal use as I found the concept of unique weapons fascinating, but have decided that since I have it lying around anyways, I might as well share it on here.

Most of the weapons don't do anything particularly complicated. They're just conceptually neat and usually in the spirit of vanilla, with a bit more. Most are references to other media, and if you don't get the reference, I'll have them below.

This is the Fallout 3 version. I will upload a New Vegas version as well. The files include one for base game, and one for the DLC which is labelled as Zeta + Broken Steel, but also requires point lookout. They are NOT separate full versions, you must have both active if you have the DLC. Just plop them in the data folder, they use vanilla assets so there's only ESP files. I'll also be adding a FWE rebalance optional file for both of these. You must also have those active if you have FWE + DLC. This means the full mod is 4 files that must be active if you have both of these prerequisites.

Without further adieu, here is the full list of what is added, where to find them if you can't, and what their reference is. If you don't want spoilers and wish to find the weapons yourself, do not proceed.



Mustang: Unique 10mm pistol which fires grenades. A reference to the Mustang and Sally from Black Ops 1 Zombies. Can be found behind a rock just outside the front entrance to the outdoor drive-in.

Fisher: Unique silenced 10mm pistol which has a 6x crit rate and mezzes whatever it crits on. A reference to Sam Fisher from the Splinter Cell series. Can be found in the Chinese Army mobile command HQ.

The Jury: Unique 32. pistol which has increased damage and fires several projectiles instead of one, basically a handheld shotgun. Reference to the real life Judge revolver. Can be found on Silver in addition to her regular .32 pistol. You must kill or pickpocket her to acquire it.

Double Anarchy: Unique 10mm SMG that consumes two ammo per shot and fires 4 bullets with increased damage. A reference to the "double anarchy" line of SMGs in the original borderlands. Can be found in the Wheaton Armory on a top shelf.

Bolt: Unique BB gun which causes a small tazing explosion on hit which paralyzes enemies but does minimal damage compared to other guns --- still better than the vanilla BB gun. No reference here, just a descriptive name. Can be found in the Germantown Police HQ at the firing range with the robots alongside 220 BBs.

Hand Cannon: Unique .44 revolver with incredible damage and an equally incredibly slow fire rate. A reference to how high-powered revolvers are often called "hand cannons" in popular media. Found on Sonora Cruz. You must kill or pickpocket her to acquire it.

Nessy: Unique baseball bat which causes an explosion (aesthetic) on hit and can send enemies flying. Has a 2x crit mult and the flamer explosion crit effect. A reference to Ness from MOTHER. Can be found in the Big Town infirmary, next to the operating table leaning against a wall beside a shelf with some medical equipment.

G3 Dynamo: Unique Assault Rifle which fires incendiary ammunition. No media reference --- the G3 comes from the real life weapon the in-game model is based on. Can be found at the top of the hotel in the fountain during the Riley's Rangers quest.

Colossus: Unique Chinese Assault Rifle which is similar to the regular one, but which has an enormous clip size of 120. Name is a reference to the sheer size of its mag. Can be found in the back of the Grisly diner, leaning against a metal shelf.

Phillybuster/Impaler: Unique brass knuckles/spiked knuckles which have a fast swing rate and cause bleeding on hit respectively. Phillybuster is a reference to the Filibuster technique, but in fist form. Impaler just means it impales things. Can be found on a metal armor-wearing raider at the elementary school near the start of the game.

Tepes: Unique chinese sword which swings more slowly and isn't quite as powerful as a normal one, but causes easily cripples the chest and legs of what it hits and concusses on a crit. A reference to Vlad the Impaler. Found at the bottom of the Dunwich Building next to the obelisk.

TodKasten: Unique chinese pistol which is fully automatic and on par with the 10mm pistol for once. No media reference. Found in the closet on top of a metal box in the Germantown Police HQ's basement, just past the kitchen area where you rescue one of the Big Town residents.

AOE Accelerator: Unique Fat Man which has a vastly increased explosion radius and projectile speed (I think? Can't remember.), but lower overall explosion damage. Best used to nuke entire encampments from orbit, as it still does enough damage to kill most enemies in one hit. Or if you like big explosions. Fun to use on Evergreen Mills. No media reference. Can be found in the same armory as the Experimental MIRV, but in the actual armory area. You don't need the Keller Family transcripts to access it.

Defacer: Unique Gatling laser which fires three projectiles instead of 1, fires at a third of the rate, does three times to total damage, consumes three ammo per shot, has three times the crit rate, and 3x worse accuracy. No media reference. Can be found wielded by a generic super mutant on Super Mutant Hill just off of Rivet City alongside a couple hundred ECPs. NOTE: This super mutant may in fact be broken, as he sometimes does not actually wield the weapon and I can't figure out how to fix this bug. If you don't want an OP start, please do not pick up this gun if the mutant is bugged. He also respawns.

DAKKA Overkiller: Unique minigun that fires a fuckload of projectiles, devours your ammo, and has the max clip size. Name is a reference to the WH40K dakka meme. Can be found in the Wheaton Armory.

Salvo Launcher: Unique missile launcher that holds 10 missiles at once, fires 4 for the price of 1, and is semi-automatic. Each missile is weaker than a single regular missile. Basically a missile shotgun. No media reference. Can be found in the Wheaton Armory.

Petrifier: Unique laser pistol which does not fire lasers. Instead, it fires an alien blaster projectile which paralyzes anything it hits; does 1 damage, consumes no ammo. A reference to Samus' emergency pistol from Metroid: Zero Mission. Can be found in vault 92 on the overseer's desk.

Buster: Unique sawed off shotgun which is very powerful, fires both shells at once, and shoots 25 projectiles with a large spread. No media reference. Can be found in Dukov's Place on the second floor in an alcohol cabinet.

Skullsmasher: Unique sledgehammer which easily cripples heads, always crits (but deals no crit damage), has doubled basic damage, and should cause a head explosion on death. Name is a reference to its effect. Can be found being wielded by one of the super mutants in the capitol building, usually just before the behemoth. Look out for one using an abnormally strong sledgehammer. May be killed by the talon mercs.

Mortal Bane: Unique sniper rifle which fires a plasma projectile with heavy bullet drop. Projectile explodes for massive AOE damage, damage resist drain, strength drain, and paralysis. Consumes 3 bullets per shot and contains 1 shot. Very powerful. No media reference. Can be found in the Wheaton Armory.

Izayoi/Icicle: Unique combat knife/switchblade. Izayoi is an infinite ammo throwable knife that deals decent damage. Icicle causes freezing on hit (does not include special effects). Izayoi is a reference to Sakuya Izayoi from Touhou. Both are found beside a gravestone in Hallowed Moors Cemetery. Combat in the area may cause them to fly off somewhere, so be vigilant.

The Eviscerator: Unique ripper with a much higher crit rate than normal. No media reference. Found in the Citadel Armory --- you need to pick the door lock to get to it.

Elephant Gun: Unique combat shotgun that fires high powered slugs instead of pellets. Reference to the unique Elephant Gun sniper rifle from borderlands. Found in Arkansas' sniper perch next to the ammo boxes.

Steampunch: Unique power fist which has enhanced punching range. Name is a pun based on "steampunk" and "punch". Does not require physical contact to hit. Found in the footlocker right in front of Deathclaw Sanctuary.

One-shot: Unique pool cue which deals 300 damage, deals 300 crit damage, has half crit rate, and breaks in (usually) a single hit. Name is a reference to its effect. Can be found in Rivet City, on the pool table where Butch normally hangs out.

Screamer: Unique knife which causes a large amount of crit damage, but little base damage. Name is a reference to Scream. Found at the bottom of the Dunwich Building alongside Tepes.

Crippler: Unique hunting rifle which causes a drastic amount of limb damage and holds 8 shots. Otherwise completely normal. Name is a reference to the effect. Can be found wielded by a raider in Evergreen Mills, near the behemoth. There are two copies of this gun in the game.

Traumatizer: Unique lead pipe which reduces perception by 5 on hit and causes bleeding. Otherwise unremarkable. Name is a reference to its effect. Can be found in a bathtub at the Raid Shack.

Ironclad Firestick: Unique super sledge which causes fire damage, reduces damage resistance, and causes a fiery explosion on crit death. Name is a reference to its effect. Can be found in the behemoth's cage at evergreen mills.

XC-6944: Unique frag grenades which can be rarely found throughout the wasteland and sometimes at vendors. Instead of dealing instant damage, they cause damage over time.

Splatgun: Unique plasma pistol which consumes 3 ammo and fires 3 plasma globs with high bullet drop that explode on impact, dealing large damage. Name is a reference to the Eridian Splatgun from Borderlands. Can be found in the Wheaton Armory.

Concentration Ray: Unique laser rifle which consumes no ammo and fires a constant beam of energy with low individual beam damage. Ammo is effectively its durability. Firing animation is slightly jank, as the laser rifle doesn't have native automatic animations. Can be found in the robco factory to the right of the mainframe you need to hack during the Wasteland Survival Guide quest, on a pile of books.

Volleybomb: Unique plasma rifle which fires a bouncy plasma grenade projectile that explodes in proximity. Found in Wheaton Armory.

Volcano: Unique Flamer which has an extreme fire rate, shoots multiple flame gouts at once, and flames are now projectiles. Extremely powerful and cannot be found in the game world, use the debug chest to acquire it.

Wutblaster: Another unique flamer which also uses projectile flames, but is not as powerful as the Volcano. Should be in the dumpster at Rockbreaker's Last Gas, but if it isn't there, use the debug chest.

BROKEN STEEL, POINT LOOKOUT, AND ZETA CONTENT:

Peculiar Gun: Unique alien disintegrator which shoots fireballs and does not consume ammo. Comes with a stash of high value Formodium ammunition that can be used to repair or "reload" it. Can be found in your megaton house next to the lockers at the front door, and also at the weapons testing range in mothership zeta. This weapon is an in-joke.

Alien SMG: Unique alien atomizer which operates like an SMG instead of a pistol. Can be found in the weapons testing area of the mothership on a weird generator thing.

Mega Drone Cannon Prototype: Unique drone cannon which fires a much heavier projectile that explodes on contact for much more AOE damage. Has a mag of 10 and consumes two modules per shot. Can be found in front of the demonstration area where you can find the vanilla unique drone cannon, resting on a table.

Traitor's Blaster: Unique alien blaster which does greatly increased damage only to Abomination-type enemies (such as super mutants and aliens). Wielded by the alien vice captain, who wears a different outfit from normal aliens and is found in the second half of the mothership, usually in the death ray hub. Starts out hostile to the other aliens, so you may find him already dead. He can be slightly difficult to find due to how labyrinthian the area is, so be vigilant.

Unstable Shock Baton: Unique shock baton which causes electric damage over time on hit. Can be found on one of the aliens in the holding cells.

Death Ray: Unique drone cannon which fires the death ray projectile. Yes, really. This is a joke weapon that can be found in the death ray control room sitting on the console.

Deck-Beam Laser Rifle: Unique tri-beam laser rifle that fires 10 beams instead of 3 with appropriate damage increase. Can be found at the end of the satellite relay station at the start of the Broken Steel questline, in a stairwell and resting on a tilted shelf. If you can't find it, it probably got thrown around by an explosion and you can find it in the DLC debug chest.

Mass Incinerator: Unique incinerator which has a much larger explosion radius. It can (probably) be found being wielded by one of the enclave sigma squad.

Pulse Cannon: Unique tesla cannon that causes a large electrical/EMP explosion on hit. Given to you alongside the regular tesla cannon.

Plasma Repeater: Unique plasma rifle which fires automatically. This is an experimental weapon that was never put in the game and meant mainly to replace the Volleybomb in case a solution to its jank can't be found. It can only be found in the debug chest.

Auto-Laser: Same as the Plasma Repeater, but it's a laser rifle. Meant as a replacement for the Concentration Ray.

Fiendbane: Unique double barrelled shotgun which does more damage to the Abominations, Super Mutants, and Feral Ghouls and sets them on fire for effect. Has not yet been placed in the world, and can be found in the debug chest. A reference to the Evil Dead franchise.

Gravedigger: Unique shovel which deals a lot of crit damage and is made primarily for sneak attacks. Has not yet been placed in the world, found in the debug chest. Name is a reference to the old trope of people being made to dig their own graves before being killed.

Johnny: Unique fire axe which does more damage, reduces damage resistance on hit, but cannot crit. A reference to The Shining. Can't be found ingame yet, so use the debug chest.

Pint-Sized Slasher: A playable version of the knife you get in the eponymous quest where you murder everyone on tranquility lane. Basically a unique toy knife. Can be found in the debug chest and likely will stay there.

Lever-Action Repeater: Unique lever action rifle with a higher crit rate and faster cycle time. Can be found in the debug chest.