Fallout 3

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mememaster8427

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mememaster8427

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8 comments

  1. crusher66
    crusher66
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    Hello,
    I'm about to start a new Fallout 3 GOTY game and i'm locking for a player home MOD.
    Is this one companion friendly?
    1. mememaster8427
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      It should be, no navmeshes have been added or removed and the Living Quarters cell is big enough to bring a companion or two with you. I didn't have companions in mind when I designed the room layout itself but there shouldn't be any issues.
    2. crusher66
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      Okay thanks, i'll give it a try then.
    3. crusher66
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      Feedback:
      I've entered Vault 108 before installing this MOD and looted everything, then i left to Megaton did a new save, installed the MOD and returned.
      After entering the Vault nothing has changed (i've entered every single room again), even the dead Garrys & cockroaches where still on the floor - i thought "bummer" and left Vault 108 again.
      After waiting 72 ingame hours i returned and still nothing changed, but i stumbled upon the broken terminal by accident which basically activates the MOD.
      Maybe add a hint in the description how to activate the "player home" instead of relying on the screenshots (which i didn't watched in full resolution). It's pretty hard to understand if you just actually played this Vault 108 as there are no functional terminals in the vanilla game at all, so i didn't watched for the terminals with your MOD installed.

      About the MOD as a player home:
      It's nothing of my taste, nothing that makes me want to live there.
      Too far away from a merchant (and Canterbury Commons as well).
      Just two Container, one doublebed and a repairable sink in another room.
      As far i can tell it has no addional idle markers, but my 2 companions didn't get stuck anywhere.

      Maybe with an environment similar to Megaton/Tenpenny Tower it would be something i would consider, even without any merchants nearby, but in this state i'll pass on this MOD, sorry.
      Nevertheless, endorsed your MOD, because of the time you've invested and for publishing it. Thanks for this!
    4. mememaster8427
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      I added in the description where the room is and how to activate the mod. Thanks for pointing that out, I thought the images would've been enough tbh.

      As for why I made the player home the way I did, it was because back when I started playing Fallout 3 when I was 12, I lived in Vault 108 for a time, roleplaying being in exile. Since I didn't know how to make mods back then, I just disabled all the clutter with console commands.

      It's not really meant to be desirable, it's meant to be sufficient enough to survive and not much more.

      I understand that a bare-bones player home isn't everyone's cup of tea, but that's what I intended this player home to be. Thanks for endorsing, even if it wasn't what you like in a player home mod.
  2. Jodee2002
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    Hello thank you for the new player home however, where is vault 108 apartment located LOL
    1. crusher66
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      Most likely @ Vault 108
    2. mememaster8427
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      In the Vault 108 Living Quarters.