Quick Question: I installed your mod but in-game it shows NO difference on the weapon stats for damage? Is your stat change not visible? Or is the mod not working because there's a load order?
I already have it last in the load order, but in-game it shows no change in damage. Mine STILL says only 40 damage.
EDIT: SOLVED = It's WMK (Weapon Mod Kits) - even though I have WMK at the top of my mod order, and yours is last - it doesn't work on this rifle if it's already modded for WMK. I had to remove the WMK (in my case, it was doubled mag size) from the gun first - then when it's JUST the vanilla weapon = THEN your mod works. It then shows as 95 damage! :) Hopefully patch to work with Weapon Mod Kits?
Good idea! How do I find a working copy of Geck? Just recently dl'ed from steam and cant find a copy of the geck that works anywhere online... I like to rebalance all weapons and armors for a more sim and less rpg like experience. A bad choice or poor gear can make the combat unforgiving this way. It also gives reason to not adventure in clothes. Late in the game your hp is high enough to shrug off a hail of bullets while you pump 10's of bullets into your opponents face. I never liked that style of combat. Nobody seems to make or at least upload a mod like mine so I need to make it myself. When I'm done with my rebalance anyone with body armor "security, combat, metal. or Power armor" is very resistant to non armor piercing weapons "bb's, .32, 10mm, .44, shotgun" but still take solid damage from lasers, plasma, 5.56, 5mm, and .308. High velocity rifle rounds are notorious for poking holes in armor like .32acp. 10mm, .44mag, and buckshot are for poking holes in meat and bone. BB's are only good for killing rad roaches... In this way its important to wear armor and save rifle ammo for enemies that are also armored instead of needing it for finishing raiders fast enough that it doesn't turn into a bullet trading contest. Anyhow if someone can point me in the right direction to get my geck running I'd be happy to make my mod available to them, It really adds some much needed realism to the game without any weapons turning out op, but just effective, and armor a smart idea. Clothes end up with buffs more useful for in town, where leather, raider armor, and motorcycle helmets are for melee resist but only somewhat effective. It also adds the victory rifle knockdown to .44's, shotguns, and .308's so if you shoot an armored enemy with your .44 mag or shotgun it may not do a lot of damage but it will put him on his butt giving you time to change weapons. Your companions are also more likely to save themselves from giant rad scorpion and deathclaw encounters provided they are well equipped. Never mind I got the geck workin my rebalance is taking longer than I thought cuz I have to make plugins for each DLC... Also the fire rate seems laggy on some semi auto weapons and the spread is behaving strangly on some weapons. Otherwise seems to be working as intended. Also removed ash and goo piles from laser and plasma crits and changed to flamer crits so my energy weapons don't leave ash piles that never disappear.
the GECK is pretty buggy software, but if youre willing to spend the time in dealing with such insulting low quality s#*!, then you should be able to learn it. i think the best place to find a copy is the one included with the GOG version of fallout 3.
but a better tool to use would be FO3 Edit this works kind of like the GECK but its actually a file editor which directly edits the mod files. it has some advantages over the GECK depending on what you are using it for. its definitely more easy and faster to use when editing simple items such as weapons. you can try it on this mod, which is a very good example of a simple mod file to edit because its only a single entry for the weapon
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Is your stat change not visible? Or is the mod not working because there's a load order?
I have WMK installed, will that conflict?
load this mod last in your load-order just to be sure
this mod definitely works without any issues
Mine STILL says only 40 damage.
EDIT: SOLVED = It's WMK (Weapon Mod Kits) - even though I have WMK at the top of my mod order, and yours is last - it doesn't work on this rifle if it's already modded for WMK. I had to remove the WMK (in my case, it was doubled mag size) from the gun first - then when it's JUST the vanilla weapon = THEN your mod works. It then shows as 95 damage! :)
Hopefully patch to work with Weapon Mod Kits?
i think the best place to find a copy is the one included with the GOG version of fallout 3.
but a better tool to use would be FO3 Edit
this works kind of like the GECK but its actually a file editor which directly edits the mod files. it has some advantages over the GECK depending on what you are using it for.
its definitely more easy and faster to use when editing simple items such as weapons.
you can try it on this mod, which is a very good example of a simple mod file to edit because its only a single entry for the weapon
Good idea for a mod.