Going to try this out, I already removed a few area entries as I felt they should not respawn. This mod does more than just dungeons, it does other areas also. It is a simple mod that should be safe to use so I am curious how it turns out.
I think the 72 hrs is just the default cell reset timer FO3 uses, pretty sure that's a global and has nothing to do with this mod, changing that would make all other cells take 2 weeks to reset as well.
I doubt it, I've played for a couple of hours and the cells respawn fine with no crashes as far as I'm aware. But if you do find any crashes associated with this mod, please let me know.
He's right. I was using "respawn timer improved" or something like that and I had to remove it because it was CTD'ing my game when I was near the shack where there's an old woman who sells mirelurk meat.
I have to ask: Can I remove this mod safely? I mean, if I use this mod and then I don't want to use it anymore, will the cells go back to normal?
EDIT: Sometimes this mod crashes my game or freezes it. But hey, it's still good to clear that school next to megaton again ;-)
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you left a mirelurk alive, in 72 hours, he made 30 babies and all the place is full of enemy again x)
I have to ask: Can I remove this mod safely? I mean, if I use this mod and then I don't want to use it anymore, will the cells go back to normal?
EDIT: Sometimes this mod crashes my game or freezes it. But hey, it's still good to clear that school next to megaton again ;-)