The animation is a feature of the asset, and the animation doesn't depend on real game physics as it is a baked Animation. so regardless of where the asset is placed the animation will play in the same manner. I believe I interpreted this comment correctly, if I haven't please point it out.
Works like a charm.... maybe a little bit to good. Let me explain: In Fallout 3 these "tents" are all inside as long i remember (in Rivet City, in the GNR-Building etc.) For being inside the are moving to strong, even if Rivet city is a rusty cheese from switzerland.
In New Vegas, were they are "outside", it fits perfectly....
Yeah, sadly these tents all use the same mesh so you can't make an outside/inside version separately. I think it would be better if the Fallout 3 version could get kinda slowed down or made less noticeable
oh yeah definitely, for rivet city these windy animations are very silly lol. I used to see this method as "experimental" so I wanted to get something out for people to use, and it seems many people have enjoyed this new animation type for FNV, so hopefully I can do a few more things. glad you like the style, got any suggestions for assets?
thank you! given my own logic and further confirmation from you I will continue to use the tag for these types of animation. if you dont mind saying, do you know any other tags these would fall under.
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In New Vegas, were they are "outside", it fits perfectly....
But it's definitly an improvement.
I think it would be better if the Fallout 3 version could get kinda slowed down or made less noticeable
To me the immersion ^^
I guess it’s not compatible with the retexture
merci juste merci
A moi l'immersion ^^
Je suppose que ce n'est pas compatible avec les retexture