File information

Last updated

Original upload

Created by

Ashens2014

Uploaded by

Ashens2014

Virus scan

Safe to use

17 comments

  1. Chelsb360
    Chelsb360
    • member
    • 0 kudos
    Thiers a bug in GNR they have the same tents and it looks like they are outside when they are not I don't know if that shows up anywhere else
    1. Ashens2014
      Ashens2014
      • premium
      • 1,007 kudos
      The animation is a feature of the asset, and the animation doesn't depend on real game physics as it is a baked Animation. so regardless of where the asset is placed the animation will play in the same manner. I believe I interpreted this comment correctly, if I haven't please point it out. 
    2. Chelsb360
      Chelsb360
      • member
      • 0 kudos
      nah you got it makes since to me 
  2. nevaehgraham
    nevaehgraham
    • supporter
    • 5 kudos
    Oh awesome, you make mods for FO3 too! :D Thanks for this! 
    1. Ashens2014
      Ashens2014
      • premium
      • 1,007 kudos
      both games have the same assets, so its super easy to move them between games. 
  3. Zele
    Zele
    • supporter
    • 8 kudos
    Works like a charm....  maybe a little bit to good. Let me explain: In Fallout 3 these "tents" are all inside as long i remember (in Rivet City, in the GNR-Building etc.)  For being inside the are moving to strong, even if Rivet city is a rusty cheese from switzerland.

    In New Vegas, were they are "outside", it fits perfectly....

    But it's definitly an improvement.
    1. Sn4rk
      Sn4rk
      • member
      • 12 kudos
      Yeah, sadly these tents all use the same mesh so you can't make an outside/inside version separately.
      I think it would be better if the Fallout 3 version could get kinda slowed down or made less noticeable
    2. Ashens2014
      Ashens2014
      • premium
      • 1,007 kudos
      oh yeah definitely, for rivet city these windy animations are very silly lol. I used to see this method as "experimental" so I wanted to get something out for people to use, and it seems many people have enjoyed this new animation type for FNV, so hopefully I can do a few more things. glad you like the style, got any suggestions for assets?
  4. Gdhvd
    Gdhvd
    • member
    • 96 kudos
    thank you just thank
    To me the immersion ^^
    I guess it’s not compatible with the retexture

    merci juste merci
    A moi l'immersion ^^
    Je suppose que ce n'est pas compatible avec les retexture
    1. Ashens2014
      Ashens2014
      • premium
      • 1,007 kudos
      it should be compatible ! and no problem my fellow modder! we strive for immersion! <3 glad you love the mod, really appreciate it!
    2. Gdhvd
      Gdhvd
      • member
      • 96 kudos
      Thanks for thanks
  5. 54yeggan
    54yeggan
    • BANNED
    • 44 kudos
    Fallouuuuuuuuut New Vegas!
    1. Ashens2014
      Ashens2014
      • premium
      • 1,007 kudos
      but Falllloutt 3 neeeeeds hugs !!
  6. Ashens2014
    Ashens2014
    • premium
    • 1,007 kudos
    also I need some advice, do you think these can fall under the tag "WEATHER"?
    1. Sebastjin
      Sebastjin
      • premium
      • 97 kudos
      Yes I'd say so.
    2. Ashens2014
      Ashens2014
      • premium
      • 1,007 kudos
      thank you! given my own logic and further confirmation from you I will continue to use the tag for these types of animation. if you dont mind saying, do you know any other tags these would fall under.
    3. CorpoAnakin
      CorpoAnakin
      • supporter
      • 9 kudos
      Modders resource, since people can use those for adding immersion to modded quests, also animation since you animate them.