File information

Last updated

Original upload

Created by

WebbProductionsEntertain

Virus scan

Safe to use

175 comments

  1. Locked
    Sticky
    New in Update 1.2:

    The container issue should now be fixed. Enjoy the mod. And feel free to post screenshots. 
  2. Locked
    Sticky
    New in Update 1.1:
    Operation Anchorage Power Armor gloves are now fixed. The medic PA should work fine.

    Also Notice for this mod:
    Have it below mods that change any of the Power Armors. Including their object effects and stats. 
  3. catdragon00
    catdragon00
    • member
    • 0 kudos
    where are the textures for this mod grabbed from? when I open up the file folder all I see are meshes and glove textures
  4. Cluster5512
    Cluster5512
    • member
    • 0 kudos
    Hi
    is it possible to enable the mod without all addons?
    1. Brother. It’s 2025. You should have all of the dlcs at this point 
    2. Cluster5512
      Cluster5512
      • member
      • 0 kudos
      I want pure vanilla Fallout 3 without addons with this mod.
  5. SwissSanchez
    SwissSanchez
    • supporter
    • 5 kudos
    Wonderful stuff. Working in all respects at my end.
  6. ted250
    ted250
    • member
    • 0 kudos
    when you level up with this mod activated the game crashes 
  7. qjaehdhQk
    qjaehdhQk
    • member
    • 1 kudos
    While still having Animation problem, I fleetingly addressed so by just deleting its idle animation factors. It seems the power armor scaling functions well. Combining with meshes and textures from NV mods regarding Titan, still pretty useful for Fallout 3.
    1. JoseDiaz2802
      JoseDiaz2802
      • member
      • 3 kudos
      I know this is old, but do you think you could share your version and remove the dependency on fose?
    2. ABOELSEEEEED
      ABOELSEEEEED
      • member
      • 2 kudos
      by deleting animation factors do you mean meshes or scripts?
    3. qjaehdhQk
      qjaehdhQk
      • member
      • 1 kudos
      Meshes.
    4. qjaehdhQk
      qjaehdhQk
      • member
      • 1 kudos
      You know, i recommend going to TTW. It's much more advanced than original Fallout3 system, it doesn't have an unofficial patch like this has though. And download Titans of the new west 2.0. U should experience a new world.
    5. ABOELSEEEEED
      ABOELSEEEEED
      • member
      • 2 kudos
      Thanks man 
    6. ianc4ever
      ianc4ever
      • premium
      • 4 kudos
      Just want to add for anyone having the minigun problem:
      I also opened this mod in Winrar, and deleted the 'idleanims' folder (and everything in it), which is located in 'meshes/characters/_male/.
      Using Winrar saved as a rar, then renamed to zip. Installed this new vers again by mod manager/NMM.
      This mod must this use NV idles, so we are reverting to use FO3's idles, and the minigun stutter in PA is gone. Im still testing to see it anything else doesnt work..nb: Im not using the hotfix file from NV (https://www.nexusmods.com/newvegas/mods/63083), just this mod!
  8. LordDweedleMan50
    LordDweedleMan50
    • supporter
    • 0 kudos
    Why cant people just install TTW instead of coming to this 3 year old mod?
    1. percysufferson
      percysufferson
      • member
      • 1 kudos
      idk
    2. Maybe because of Compatibility
    3. EgoJisto
      EgoJisto
      • supporter
      • 3 kudos
      Some prefer playing original Fallout 3, instead of struggling with TTW. Shocker, I know. Next time, keep dumb questions, pretty much unrelated to anything ever, to yourself.
    4. streetyson
      streetyson
      • member
      • 146 kudos
      Aye, it's because FO3 is superior to TTW. I've oft explained why elsewhere (and it's in my Nexus media here) but I'll paste it below:
      Spoiler:  
      Show
      Firstly, TTW will never get around to converting most of the useful and good FO3 mods out there. And to make matters worse TTW version updates are often so overhaulling that each time around not all FO3 mods that had been converted will work properly with each newer TTW version (not even all v3.3.2 mods work with v3.3.3). And as interest in these older games become more niche and modders move on, so too does the bother to update that library or convert new ones (let alone make new mods to challenge FO3's extant library). Years ago it reached the point where for the massively bigger library of FO3 mods that'll never get converted to whatever current version of TTW is being hawked, you're far better off just keeping FO3 & FNV as separate games.

      I'd even go one step further and point out the arrival of TTW did some damage to the FO3 mod library in that in the heyday of TTW's promise (say, around v2.9 to v3.2) some FO3 modders converted to it and, thinking FO3 would die out, even (pointlessly) deleted their FO3 versions. Maybe they thought this could help convert gamers by doing so (there did/does seem to be almost cult-like aspects to adherents of TTW at times). Just two of many examples of great mods which suffered that fate were GNR Building Redux and Reilly's Rangers Compound Redux. And yet by 2024 even their TTW conversions got removed as being "obsolete" for the latest TTW. I could list other issues about the TTW scene but that would be getting too much into the attitudes & personalities involved.

      And anyway, TTW doesn't have a cohesive "tale" at all but remains two completely different games merely bolted together, which also means by the time you reach Goodsprings you're a high-level character so the FNV balance is all wrong. And even just using TTW for its FO3 DC portion means having to use FNV stuff like timed food health, the gimmicky companion wheel (FO3's simple menu is easier), and subtle balance problems like a different way of calculating damage to the way FO3 was built, etc. Against that I will admit TTW used to have the benefit of true ironsights, but that has since been backported to FO3. And when Windows 10 first came out in 2015 some folks on that OS had fewer issues running FNV smoothly than they did FO3, but that ceased to be an issue by 2017 when the GOG version came out (and since been sorted on Steam apparently, at least with tweaks/fixes).
    5. GreedyPotato888
      GreedyPotato888
      • supporter
      • 1 kudos
      I disagree with you. TTW is superior to F3
    6. deleted231523830
      deleted231523830
      • account closed
      • 0 kudos
      Because TTW locks you out of some of the best mods for both games.
  9. mrcedaguy
    mrcedaguy
    • member
    • 0 kudos
    Do you think there will be titan of the new east 2.0?
  10. TheNotoriousHamster
    TheNotoriousHamster
    • premium
    • 1 kudos
    FWE patch? I know its probably annoying considering others that have maybe asked prior, or the fact that I am asking since that mod in particular is so old, I just really want to be able to play with both and am not sure exactly how to go about patching them myself. 
  11. falloutboy585
    falloutboy585
    • member
    • 0 kudos
    Hey so I have an issue with the mod. When I'm not wearing PA, mine and NPC's guns hover to the right instead of on my back. Pistols go just behind the right hand, and hip melee weapons (like the ripper), hover in front of the right hip. How do I fix this?
    Edit: also happens with power armor. I disabled the mod and loaded in and sure enough all the holsters were normal. I think this could be due to the Rober S body replacer or BNB, but I need to do more experimentation on this to find the root.
    Edit 2: The root was BNB. Robert S is fine. I will link the BNB mod I use incase a patch is made. Bouncing T and A DRK-2PEX with Stock Armor at Fallout 3 Nexus - Mods and community (nexusmods.com)
    1. WorldWarTheThird
      WorldWarTheThird
      • member
      • 1 kudos
      were you havin stretching glitch?
    2. falloutboy585
      falloutboy585
      • member
      • 0 kudos
      honestly i dont even remember writing this comment
    3. unjusthomicide
      unjusthomicide
      • supporter
      • 0 kudos
      so for anyone still experiencing this issue, i replaced the  mod FetalPosition's Skeleton with the one included here. DRK works and everything works as normal as far as i have seen. 
  12. Hello sir, I would like to ask how to add that mod's adaptation to other mod's power armor, if you could tell me I would appreciate it!