I know this is an old mod but maybe someone will be kind enough to assist me. I have no mods that change or override vanilla power armor aside from textures yet the brotherhood armor is unchanged, not added height or difference in mesh. T51 armor seems to be bulky like it should be but size isn't working and again I have no mods that would conflict except for maybe Mart's scaling which I've disabled. Only skeleton I have enabled is the one that come with this mod yet it seems to make no change. It's at the bottom of my load order and been merged with an xedit patch, tested with and without, yet doesn't work either way. There are no conflicts indicated my MO2 so I have no idea why it's not working on my end.
i need help, dont know if you still working in bug fixes but i've already tried the minigun bug fix and it works, but the power armour isn't taller anymore, and when i fix the armors, the minigun stops firing, if someone can help me i would really apreciate it ;(
It’s a great mud, but the only problem I have with it is the pit boy in the vanilla game and a new Vegas. When you a quick power armor, your pit boy is still visible when I install titans of the new West has a texture mud for it so that way it looks like it’s part of the armor. Is it possible for you to make a patch like that for this?
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The container issue should now be fixed. Enjoy the mod. And feel free to post screenshots.
Also Notice for this mod:
Have it below mods that change any of the Power Armors. Including their object effects and stats.
I'm fine with doing so, I'm just curious as to what the issue is.