Fallout 3
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Ashens2014

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Ashens2014

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15 comments

  1. Dead47
    Dead47
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    What's the difference? https://www.nexusmods.com/fallout3/mods/24686
    1. Ashens2014
      Ashens2014
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      these are loose cable assets which have been placed in numerous locations, Animated pylon wires focuses specifically on the wires of the Pylon tower Assets. 
  2. simtropy
    simtropy
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    Thank you for your work! I was wondering if this works on TTW as well since it does not have an esp?
    1. Ashens2014
      Ashens2014
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      hey sim! it should do! as long as it uses the same directory. 
  3. Linygami
    Linygami
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    Never thought I'd actually have a chance to contribute to someone else's modding work. I'm really glad to hear everything is working smoothly now.

    Gonna be on the lookout for this when I finally manage to make my way to the Pitt. Thank you for the awesome work you do (especially since animations are  the thing I'm worst at modding), and thank you so much for the mention!
    1. Ashens2014
      Ashens2014
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      Glad to hear, credit where credits due, I started a new project and was going to leave it until I brought FO3 and could solve it myself. but thanks to your initiative the problem was solved. Thank you
  4. chicagoasylum
    chicagoasylum
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    Heya! Thought itd be more appropriate to tell you the results here. After some testing of your animation mods the following is the result:

    1. Animated Park Equipment Pack: Works perfectly out the box, using the optional on top of main personally and all is good
    2. Animated Pylon wires: Works flawlessly, had a bit of hard time finding some wired pylons around at first but all is well here
    3. Cables Of fallout Animated: Here is where issues arise, went to the Pitt, the textures this mesh interacts with were all messed up and nothing was moving unfortunately :( I think Obsidian changed the mesh slightly for New Vegas to fit Freeside or something of that nature

    Hope that helps! Also if I may give a suggestion, would you consider making the the Bison tree top thin branches sway? Dont know how hard it will be if its too hard then no need :) They exist in FNV as well heres how they look like just in case: Bison tree
    1. Ashens2014
      Ashens2014
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      We just potentially fixed it can you play test again - dont worry if you cant
    2. chicagoasylum
      chicagoasylum
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      Will test it out now! :D
    3. chicagoasylum
      chicagoasylum
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      Alright, just tested it out and confirm that it now works. The texture doesnt spaz anymore and the wires, while extremely subtle are moving ever so slightly. Not all wires seem to be affected but most are doing the job :) Id say its good to go now
    4. Ashens2014
      Ashens2014
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      Thanks Chicago, I will add the faster Swaying aswell :D- hopefully that will looks alot better
    5. chicagoasylum
      chicagoasylum
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      Yes! Faster version is the way to go personally it all looks great now :)
  5. Ashens2014
    Ashens2014
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    Hey Fo3 community !
    1. Gdhvd
      Gdhvd
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      Thanks for the mod ^^
    2. Ashens2014
      Ashens2014
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      Thanks gdhvd I appreciate it :D, want to upload a few more today. :D