I have added a new thruster at the rear of the taxi, which will only be active when the taxi is moving horizontally and gives the animation more realism.
I want to add this travel mod to more locations in the future. Anyway, if you like the mod, follow up for any updates.
At the beginning I would like to admit that my english is probably bad. It's not my first language and I learned it only in high school - which was long time ago, so it gets little rusty - and I haven't use it so much since then. So sorry in advance.
1st. Big thank you for this mod, this is one of those that I anticipated most.
2nd. I have a question about one thing, I hope that this is not a design/coding problem or anything I can't handle myself. Let's go: I wanted to make a non fast travel playthrough, so reinstalled the game, installed couple of mods (some basics, stewie tweaks, darkest interiors weather, re-design... nothing really fancy) and cream de la cream on top of it (not literally load order is more complicated):
- Configurable essential followers and caravans - Fast travel disabled or re-enabled - ATMS alternative travel - Morrowind style - Sky Line Company - Caravan fast travel with random encounters Those five are in this order (at least for now).
Before I launch run button I checked for conflicts (Ya Know, just in case) and it looks that only one that I found disturbing is inside youre mod. Thing looks like this: there is a FormID 0000003C under Worldspace which has EditorID Wasteland and Name Yermo In every other esps Name stated as Wasteland. Question is:
Is everything gonna be fine when I let Sky Line Company overwrite this for all esps?
I must also mention that weather mods which are last on the list overwrite this so if I didn't checked this it wouldn't be there even if this is not a problem.
3rd. I must say that I'm absolutely stupid in mods matter and don't know anything about coding. It may look like a decent post but the true is: I don't know what I'm doing in most cases. that's why I always try to keep it's small. My load list for this playthrough is 34 mods and 33 plugins. Usually when I don't understand conflict I dont wright too mod's author, but rather uninstall mod.
4th. I didn't clean plugins I don't understand this fully, so I don't know how to do this safely, so I don't do this. Better is enemy of working. But in this case maybe this would help?
So, Thanks fo Your'e time, Hard Work and have a nice sunday.
My Fallout 3 is in Spanish, which is my first language. So, most of my mods will change some labels to Spanish. However, most of them have an English translation patch, some Russian and Chinese too. If the mod has a translation patch, you can find the link in the description tab.
Wow. Just fuckingWOW! I thought you'd reached your creative apex with the movie theater mod (which I love beyond all reason), but this right up there! Well done as usual... Viva Amaccurzer0! Viva Fallout!
26 comments
I have added a new thruster at the rear of the taxi, which will only be active when the taxi is moving horizontally and gives the animation more realism.
I want to add this travel mod to more locations in the future. Anyway, if you like the mod, follow up for any updates.
At the beginning I would like to admit that my english is probably bad. It's not my first language and I learned it only in high school - which was long time ago, so it gets little rusty - and I haven't use it so much since then. So sorry in advance.
1st. Big thank you for this mod, this is one of those that I anticipated most.
2nd. I have a question about one thing, I hope that this is not a design/coding problem or anything I can't handle myself. Let's go:
I wanted to make a non fast travel playthrough, so reinstalled the game, installed couple of mods (some basics, stewie tweaks, darkest interiors weather, re-design... nothing really fancy) and cream de la cream on top of it (not literally load order is more complicated):
- Configurable essential followers and caravans
- Fast travel disabled or re-enabled
- ATMS alternative travel - Morrowind style
- Sky Line Company
- Caravan fast travel with random encounters
Those five are in this order (at least for now).
Before I launch run button I checked for conflicts (Ya Know, just in case) and it looks that only one that I found disturbing is inside youre mod. Thing looks like this:
there is a FormID 0000003C under Worldspace which has EditorID Wasteland and Name Yermo
In every other esps Name stated as Wasteland. Question is:
Is everything gonna be fine when I let Sky Line Company overwrite this for all esps?
I must also mention that weather mods which are last on the list overwrite this so if I didn't checked this it wouldn't be there even if this is not a problem.
3rd. I must say that I'm absolutely stupid in mods matter and don't know anything about coding. It may look like a decent post but the true is: I don't know what I'm doing in most cases. that's why I always try to keep it's small. My load list for this playthrough is 34 mods and 33 plugins. Usually when I don't understand conflict I dont wright too mod's author, but rather uninstall mod.
4th. I didn't clean plugins I don't understand this fully, so I don't know how to do this safely, so I don't do this. Better is enemy of working. But in this case maybe this would help?
So, Thanks fo Your'e time, Hard Work and have a nice sunday.
Also Big Sorry for bothering you with so trivial matter, but I've got really confused.
Thank you!
It is time to return and experience the ACTION.
Thank you again, AmaccurzerO.
I thought you'd reached your creative apex with the movie theater mod (which I love beyond all reason), but this right up there!
Well done as usual...
Viva Amaccurzer0! Viva Fallout!
Now If we only had a functional no fast travel mod...
How could I have missed this one. Thanks for the link!?