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Mcdoye

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Mcdoye

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Adds 1500+ explosive objects across the wasteland, from dozens of new explosive models.. each also scripted to produce a shrapnel effect upon exploding. the shrapnel acts as shotgun pellet projectiles and can hit npcs/objects from a far distance of the explosion, shrapnel does high damage and can even kill the player if a shrapnel pellet hits them in the head or if their health is low. this effect applies to all Deadly Explosive Objects added by this mod.



the newly added explosives
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Deadly Explosive Objects:
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Propane Canister
Acetylene Canister
Hydrogen Canister
SiH4 Canister
Oxygen Canister
Medical Oxygen Canister
Explosive Barrel
Explosive Barrel Fire
Explosive Barrel Gas
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Non Harmful Explosive Objects
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Argon Canister
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Requirements: None

Installation: open archive and move meshes and textures and ExplosiveObjectsOverhaul.esp to your fallout 3 data folder.

Uninstallation: open fallout 3 data folder and open meshes and textures, find a folder called ExplodingBarrels, delete the folder from meshes and textures. remove ExplosiveObjectsOverhaul.esp

Permissions: Modders Resource
all models used are the vanilla barrels and edited meshes of the vanilla fire extinguisher.
you can use this in your mods just give credit.

Credits: Bethesda.

Special Thanks: to Lightnin Hopkins for keeping me entertained with his great music while i spent many dozens of hours creating this mod.

For Modders:
i have tried multiple times to try to create a shrapnel effect for frag grenades and frag mines and everything i tried did not work. i have given up on trying to create that effect. if you wish to try your hand at it i can provide images of the scripts i tried to use. even the OnFire script for new vegas did not work well with the effect. the grenade would be thrown and land but the explosion would not follow the grenade and would explode where the player was standing when the grenade was first thrown, that and the shrapnel effect did not appear at the explosion. this may be due to the grenade having a projectile node i attached which is what i tried to use for shrapnel effects. it works perfect for the barrels and canisters.. i even tried scripting the grenade to place a tiny canister at the grenade project 1 second before the grenade explodes, hoping the tiny canister would explode with the grenade and the canister having the shrapnel projectile node. however this script failed as well. as everytime i threw the grenade, the placeatme script would not run. the canister did not appear when the grenade was about to explode. i tried canisters of multiple sizes. still nothing i tried has worked and i even went as far as spending an hour going through the scripts fallout 3 script extender adds and still i have not found a script that will work for frag grenades to have shrapnel pellets when they explode. if you want to try to create it i wish you goodluc