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blueboar

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FLASH GORDON readme
Version 1.2 corrects esp file.

Play as a prewar science fiction hero, battling raiders and tyrants with fists, sword, and ray gun.

The Flash Gordon character mod is based on the Alex Raymond comic strip and Buster Crabbe film serials
https://en.wikipedia.org/wiki/Flash_Gordon
https://en.wikipedia.org/wiki/Flash_Gordon_(serial)

INSTALLATION:
Copy FlashGordon.esp and the meshes and textures folder into your Data folder. Nothing will be overwritten; this is completely reversible. Activate the mod.

UNINSTALLATION:
Save your game. Deactivate the mod, and remove the FlashGordon.esp file, then remove the Flash Gordon folders from your meshes and textures folders.

BEGINNING THE MOD:
There's a footlocker outside the entrance to Vault 101. In it you'll find a travel outfit, a dueling sword, and an unarmed combat "weapon." The footlocker can also be used for safe storage.
The dueling sword uses elements from Moraelin's excellent Arming Swords and Secret of the Silver Blades mods (see Credits below.)
The menu lists the new unarmed combat ability as a weapon: Brawling. It is a quest item and can't be dropped, so you will have it even in areas where your equipment is taken from you. Your Brawling ability is reduced with use, but it can be repaired with good food.

MORE EQUIPMENT:
A prototype ray gun and improved outfits are at key points in your Wasteland adventures. If you have trouble finding them, I've put details in the Spoilers section below.

COMPATIBILITY:
Modifies the DLC05Xenotech perk to include the Flash Gordon ray gun. This will conflict with anything changing that perk; if you want the Xenotech advantage for the ray gun, you may need to put the Flash Gordon mod at the end of your load sequence.

CREDITS:
The dueling sword combines elements from Moraelin's Arming Swords (https://www.nexusmods.com/fallout3/mods/16493) and Secret of the Silver Blades (https://www.nexusmods.com/fallout3/mods/17818) Both have been generously released by the author to public domain. If you'd like more swords in the Wasteland, these mods are the place to start.
The lead cartoon image includes elements of a published drawing by Alex Raymond, from the sequence "Tyrant of Mongo." As best I can tell, the copyright is no longer maintained

PERMISSIONS:
I release this mod to the public domain; you have my permission to adapt it or to use elements in another mod. I would appreciate credit. You may not use any part of this mod in mods offered for sale.

SPOILERS:
A combat outfit, visually identical to the basic travel outfit, can be found in the Super Duper Mart. A battle gear version is in Project Purity. The ray gun is on the floor of the RobCo Factory control room. (How did it get here? I am assuming that RobCo was doing research on salvaged alien technology, and had developed this prototype just before the bombs fell. Technical note: the ray gun incorporates a fission power source, and does not need ammunition.)