28 comments

  1. slysnakes
    slysnakes
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    • 4 kudos
    Hope these mods get fixes eventually, they're awesome I just can't have its features without also dealing with a myriad of problems. 
  2. TrickyTrack00
    TrickyTrack00
    • supporter
    • 83 kudos
    .
  3. hcbigdogdoghc
    hcbigdogdoghc
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    PSA: Avoid this guy's mods at all costs.

    Dude made over 1000 mods and only got 1k total endorsements, really speaks for their low quality 
    1. HeartbeatCity
      HeartbeatCity
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      • 17 kudos
      First of all: She, not "this guy"

      Second: Some of her work has been incorporated into the Unofficial Patch.

      In summary, what you're doing is just slander. Nothing more and nothing less.
    2. streetyson
      streetyson
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      • 153 kudos
      OP got into a hissy fit and posted that on a few of Tel's mods, and I responded to them elsewhere. But there are problems with some of her stuff. Rebirth has issues (both techinal & game balance) which you find if you read the mod's individual page comments. And Sea Overhaul undoes Broken Steel's rad-removal from the Basin - but I still like it, and Pitt Expansion, I just don't recommend Rebirth.
    3. HeartbeatCity
      HeartbeatCity
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      Interesting. I'll roll it back to Highway Overhaul, Megaton Beyond the Walls, and Ships of the Sea to avoid any serious issues. Thanks for the info.

      ** I'm using her Highway Overhaul posted on Mods-In-Exile. The one on Nexus is outdated and has floating objects next to Megaton. The newer one does not.
    4. streetyson
      streetyson
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      • 153 kudos
      And thank you, HeartBeatCity, for your info - I didn't know she had stuff at Exile - and I'll check out the mods you mention. Cheers!!

      I could prob expand on why I uninstalled Rebirth. Nearly 2yrs ago, memory fades, but iirc: early-game areas got too beefed up, and Rebirth touches many areas and risks conflicts with other mods - eg, others that touch or involve Fairfax (I think AWOP was ok but otherwise Tel prob thought Fairfax was an ignored area whereas I've got at least 6 mods in or involving there). Also some minor but niggling pathfinding & fighting issues caused by all the extra abandoned motors Rebirth adds. And there was Project Purity & Broken Steel problems where the mutants near Rivet City are too beefed up. I recall it was a mare leading the science team to Purity, and iirc it persists so any Rivet caravans get attacked. And it just feels unrealistic that a powerful mutie camp would persist between Rivet & Purity in both the mid-late and the post-game settings. There's a couple of boss-fight issues in spots too but I forget the details...

      Some of my quibbles won't bother everyone. And some issues can be resolved by simply picking & choosing some of the separate mods Tel made that later got merged/expanded into Rebirth. She's got so many mods, there is literally something for everyone.
  4. cunningham711
    cunningham711
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    • 1 kudos
    i found a bug with sea overhaul. After finishing the vanilla main quest, the water of Tidal Basin is still radiative. Do you know how to fix it?
    1. streetyson
      streetyson
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      • 153 kudos
      Yes, oddly, Sea Overhaul didn't include Broken Steel as a master (nor take account of any of it's changes) and thus doesn't carry forward the changed status of the Basin after Purity is working. However, as it's semi-open to the sea, land drainage and elements, it's unrealistic to expect the basin to be suddenly clean, just role-play it as though it'll take many years to gradually reduce the rads.
  5. Chalazae
    Chalazae
    • supporter
    • 5 kudos
    if you navmeshed your mod that edits so many worldspaces, it would be an ESM but its not, any mod that edits so many world spaces and stays an ESP is a huge red flag
  6. TheTerminationXI
    TheTerminationXI
    • member
    • 8 kudos
    NOTHING IS NAVMESHED WOW
    1. Chalazae
      Chalazae
      • supporter
      • 5 kudos
      its so awful how many NPCs try to run into walls or dont move at all thanks to this mod
  7. Chalazae
    Chalazae
    • supporter
    • 5 kudos
    navmash for fucks sake oh my god
  8. lemonraro
    lemonraro
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    • 0 kudos
    These new raider bosses are pretty ridiculous with more health than a super mutant behemoth and triple damage weapons. I dunno if it's just this file or the original mod though. Undroppable hacked weapons are fine I guess but they should at least be killable if you encounter them before you max level and all stats with plenty of ammunition at your disposal
  9. msx77412
    msx77412
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    • 134 kudos
    Woah! Very ambitious project, nice work ;-)
  10. iDeadSea
    iDeadSea
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    • 25 kudos
    12/10