122 comments

  1. Zalkarashki
    Zalkarashki
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    So I'm just posting this on behalf of TelShadow the author of Fallout 3 Rebirth.

    " For people wanting to know if any of my other mods are merged please take a look at the list on whats merged and whats not, under the "DOC" Tab near the "Videos" Tab of the mod. "
  2. Enclave216
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    Beautiful mod but left in an utterly broken state. Full of CTDs and bugs, wish someone would overhaul it. I would if I could but my PC flakes out when running the geck XD.
    1. jjb54
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      See my post below.

      I did re-download - MANUAL - and tried it. The same BUGS / CTD still happen.

      The Mutant Camps by Tenpenny and Robco cause corupted saves IF I KILL THEM.
      - I have no choice if they attack and thus afterwards - game is useless.

      I also found other places that would cause CTD's and/or corrupted saves after "killing" - "taking over" and such.

      IE: 
      - Around the outskirts of Megaton
      - Rivet City
      - Citadel
      - A couple of Quest Fallout Bunkers
      - Little Lamp Post.
      and a few other areas as well. 

      Sadly - unless this is updated - it's basically useless, as it's seriously corrupted / buggy / broken.
  3. jjb54
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    Sadly I had / have to remove this MOD. :-(

    The Mutant Camps by Tenpenny and Robco cause corupted saves IF I KILL THEM.
    - I have no choice if they attack and thus afterwards - game is useless.

    I'll be happy to supply my MOD LIST if anyone is here and cares. I understand it's been 2 years since the last update and such.

    Thanks for the work - it added to the game until I had to install the Widget at Robco and the Mutants were causing a SAVE GAME ISSUE.
    1. jjb54
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      I also found other places that would cause CTD's and/or corrupted saves after "killing" - "taking over" and such.

      IE: 
      - Around the outskirts of Megaton
      - Rivet City
      - Citadel
      - A couple of Quest Fallout Bunkers
      - Little Lamp Post.
      and a few other areas as well. 

      Too many to list at this point ... so it's sad .. but this mod needs a "REBIRTH" (Overhaul).

      I gave it another chance ... with all MODS removed, talk about a P.I.T.A. and found it was *NOT* a MOD CONFLICT, as there were no mods to conflict with.

      BOTTOM LINE: AVOID 
    2. jjb54
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      ADDED:

      I am beginning to wonder if something happened to FO 3 that caused certain mods to no longer work?

      JIP's Follower mod is no longer working as is their Select Fire. These simply will NOT even install by any means at all: Manual - NMM - and Vortex.
      - Go check out the JIP mod pages and see that I am not the only one.

      So .. the question is and I have no answer at this time:
      - What happened???
  4. djmob007brown
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    Seems like a cool mod, but there's some errors in it. I can't fast travel to megaton from the super-duper mart instant crash. 
    Hopefully a fix can be found so we can experience the effort you put into this mod more seamlessly...
    Besides that, once again it seems like a cool mod.   
  5. WorldWarTheThird
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    Anibody found a way to play this mod without crashing everything?
  6. CStover678
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    This mod causes my game to crash when trying to save
  7. Iamisnotaman
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    Those merged mods she mentioned, I can't find them on Nexus, I just want raider overhauls.
    1. DocRob
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      Click on TelShadow's name under "Uploaded by" and look under the user files.  Two of the Raider ones should be on page 4 of that, I'm pretty sure there's one more on page 5 or 6 as well. 
  8. hcbigdogdoghc
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    PSA: Avoid this guy's mods at all costs.

    "Quantity, not quality" the modder
    1. streetyson
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      I wouldn't say that as a blanket statement - iirc, I didn't notice any issues with Sea Overhaul (except rads, see below) and I liked Pitt Expansion. The only one I had multiple issues with was this one - as you'll find reading various comments by others below too.

      Btw, FO3edit found 553 ITMs in this mod, and one enclave NPC placement ref that doesn't carry forward Broken Steel changes. A couple of other red-flags seem to relate to car positions that FO3, Broken Steel and Rebirth all have slightly different, but prob safe.

      Also note Sea Overhaul is clean except it undoes Broken Steel's clean water changes to the Basin. By contrast, I find Pitt Expansion had 61 ITMs & 48 UDRs (but I previously played it just fine before I ever used FO3edit, so seems benign, some might be on purpose).
  9. bct18181
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    Okay. I've been using this since level 1 and am now 15. I've started to get crashing when saving the game. I disable this from load order and I can save just fine. I decided to do some digging. After a bunch of trial and error I've found my problem.

    [ACRE:2801217E] (places LvlSupermutantGun [CREA:0003A6FD] in GRUP Cell Temporary Children of [CELL:00000D93] (in Wasteland "Wasteland" [WRLD:0000003C] at 15,-16))

    If I delete that one entry I'm once again able to save the game. I'll keep using this for a time being and if I have any more issues I'll post something.


    Edit: Heading west out of Fort Independence the game crashed. Disabled this mod and no crash. Turned it back on to be sure. Crash again. Now I'm not saying it's solely this mod to blame but in my use case this mod is being problematic.
    1. GorMorgul
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      Same crashes, cant travel to Andale with the mod enabled for some time.
    2. bct18181
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      Crashes aside, this mod isn't worth using due to massive issues with pathfinding.
  10. darkmammoth1
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    Has anyone tried this mod with World of Pain? Don't think there would be any conflicts, but I could be wrong.
  11. cevintri
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    look cool, i wish for fwe patch