Fallout 3

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Tel Shadow

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TelShadow

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28 comments

  1. Linygami
    Linygami
    • supporter
    • 5 kudos
    I hate to sound like such a "Negative Ned", but I've found another problematic Landscape entry, this time with this mod.

    The area around Jefferson Memorial is missing a lot of its ground.

    This Landscape entry is the source of the problem.

    Removing it makes everything work as intended (I think).

    These mods are incredible, and I don't want to disable them since they add so many nice touches to the wasteland, so I want to post this in case anyone else runs into the same issue. I'll be on the lookout for anything else, and I'll report back if I find any more egregious problems.
    1. Harzark
      Harzark
      • member
      • 2 kudos
      thanks
    2. ChickenAlfredo
      ChickenAlfredo
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      • 10 kudos
      hope this mod gets an update one day
  2. cunningham711
    cunningham711
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    • 1 kudos
    With this mod after finishing the vanilla main quest, the water of Tidal Basin is still radiative. Do you know how to fix it?
    1. streetyson
      streetyson
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      • 108 kudos
      Looking in FO3edit, Tel doesn't carry Broken Steel changes, so presumably ignores (or rather, overwrites) the clean water effect.

      It may be possible to add Broken Steel as a master, and carry forward it's changes, but frankly, as it'd realistically take many years to actually fully clean the basin (seeing as it's not protected from the sea, nor the weather or land drainage), just accept it's going to take time to become clean because of all the extra crap there is in the sea now for you to explore...
  3. trippyblackhippyy
    trippyblackhippyy
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    • 2 kudos
    You are the reason why I downloaded Fallout 3 again. Thank you so much, friend :)
  4. ThekingdomSCH
    ThekingdomSCH
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    • 12 kudos
    Make Fallout 3 Great Again ?(?òωó?)?
  5. Nuketown2050
    Nuketown2050
    • member
    • 2 kudos
    hmm... looks delicious.
  6. Hungryslink22
    Hungryslink22
    • member
    • 0 kudos
    probably some mod conflict but when i downloaded this it messed up all my water making it completely transparent near enough invisible fixing it only happened when i disabled the mod
  7. deleted1396482
    deleted1396482
    • account closed
    • 2 kudos
    finally!! Testing this one out rightaway. What we need is some new monsters and critters that lurks underwater. Hopefully someone would pickup the MMM and update it with underwater monsters. ^-^
  8. Karunavai
    Karunavai
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    • 94 kudos
    sounds great.especially since it doesnt seem to be only a small area. now i'm wondering... have youadded any loot we can find there? otherwise it kinda seems pointless just looking at blurred rocks in water. nvm sounds very promising.
    1. TelShadow
      TelShadow
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      • 347 kudos
      As it says in the mod page "That would be too easy now wouldnt it" if i tell you then their is no surprise their is loot and many things i took inspiration from Fallout 4 lets just say. 
  9. IndigoStorm67588
    IndigoStorm67588
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    • 0 kudos
    This is what we wanted with Fallout 4, but Bethesd screwed the pooch and forgot to put anything interesting down there.
  10. Dennai
    Dennai
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    • 6 kudos
    Congratulations for the release!

    This mod is gonna be so much fun. I remember playing the games years ago and reaching a very deep crater with water on the bottom (sniper shack, maybe?) and thinking to myself: "what a cool spot to explore. Shame Bethesda did nothing with undewater areas". Well, now it is my chance.

    A question: Does this mod adds some kind of rad protected diver suit? Because the level of radiation in waters in the whole DC wasteland seriously hinders any kind of underwater exploration.

    Also, I'm hoping that with the release of this sea overhaul (well, technically river), other modders are tempted to port some underwater creatures from FO4.