Fallout 3
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AmaccurzerO

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AmaccurzerO

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27 comments

  1. AmaccurzerO
    AmaccurzerO
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    Hello and thank you all for your comments.

    I dont make translations or TTW conversions. If someone wants to create a translation or TTW patch/plugin, you've got my permission, just remembr to credit me and the other authors in the credit section.

    If someone is having issues with the textures, please read the installation instructions. You will need the textures from the mod "Better Jukebox". The link is in the requirements and in the installation instructions.
  2. crowlotus
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    Any way to use the textures from another mod to work with your mod? I like what you have done here BUT I like the other mod textures.
  3. deleted186142731
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    needs: https://www.nexusmods.com/newvegas/mods/69503?tab=files
  4. Aerkaya
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    I have weird texture glitches on this mod. I asked someone else to try it on their game and they did too.
    1. AmaccurzerO
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      You need to install the textures from the mod "Better Jukebox" into you Fallout 3 data folder. The link is in the requirements and in the installation instructions.
    2. Aerkaya
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      Yes, my bad. I figured that out just now before I saw this comment response. It works great now, TY.
    3. Aerkaya
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      I see to have some other issue I run into though where if I play a song it starts to play 2 at once, one shortly after the other then they overlap. I reinstalled the mod and it played the "maybe" song fine. But then I played another song after and it overlapped again.
    4. AmaccurzerO
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      I just tried the mod and played 4 or 5 songs one after another and everything worked fine. I have no idea what is causing this problem for you.
    5. Aerkaya
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      It happens to me so far after playing the song called Way Back Home. It looks as if its animated to play 2 records at once as well.
    6. Aerkaya
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      I took the time and played each song. All of them work fine except the Way Back Home causes that overlapping playing then it messes it up for the songs played afterwards. Think I was wrong about the animation being different. But yeah it's that song so I can play all except that one. I still like the mod and will use it. It's a nice mod.
    7. AmaccurzerO
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      Yes, you are right. That song has something that doesn't work as expected. I checked the song on the GECK and the animated sequence for that song on the jukebox and everything is set to play the song once every time the jukebox is activated. It's strange. I have no idea why this is happening. It could be an error of the game engine.Thanks for reporting this bug. I will place a warning on this song.
    8. AmaccurzerO
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      I finally discovered why the song "Way Back Home" overlapped the other songs after playing it. I finally could fix this. I uploaded a new version (1.05) with this issue fixed. 
    9. matthews815
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      "Way Back Home" and "I Don't Want to Set the World on Fire" start twice for me still with the latest version.

      Edit: World on Fire seemed to just overlap on the jukebox laying down in the semi truck near Arlington Library. Worked on the one standing up next to it. Weird.
  5. tumidiagram
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    Hey, I love you mods but I noticed that some of your files rename locations. The Jukebox mod in particular renames the super duper mart to "Tiendas Superguay". Your elevator mod from what i've gathered also renames the atomic quest in Megaton.
    1. deleted86523568
      deleted86523568
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      Thanks for the heads up. The FormID in FO3Edit is 00017F37 with the Full - Name needing to be restored to Super-Duper Mart. EDIT: everything else checks out. Only the 1 translation needed.
    2. matthews815
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      Thank you for this
  6. badiser
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    Hi AmaccurzerO

    You really brings life to FO3, just love your additions - a HUGE thanks for that !

    I installed the mod Moriarty s Saloon enhanced, which has a jukebox, sadly it keeps the vanilla one, it uses only vanilla assets, but still it requires a patch ?
    1. AmaccurzerO
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      Sorry for the late reply. My mod only affects the existent jukeboxes, not the jukeboxes addded by other mods. The jukebox in Moriarty's is added by a mod.
  7. caleuche
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    Thanks very much for the nice mod. Observation: When the vanilla juke box was switched on in the savegame, then after installation of the mod the disk music has an overlay with the GNR transmission. Proposal:: A toggle in the menu of the juke box for switching between disks and GNR radio.
    1. AmaccurzerO
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      Thank you for your notification. This was caused because I forgot to remove the radio status from the jukeboxes. This has been fixed in the version 1.03.
  8. Ch1mpanZey
    Ch1mpanZey
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    Thanks a lot for making a fo3 version, will endorse as soon as I can :)
  9. epmgr
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    Thank you a lot for this) Got just one question, don't you think that your mod might get removed because you provide original files from the game (copyrighted music)?
    1. AmaccurzerO
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      Thank you very much for your notification.

      Edited: I found a way the mod works without uploading the copyrighted music, otherwise, I would have had to remove both mods from nexus. All the copyrighted music files have been deleted from FO3 and NV versions. A new version is available, same for the NV mod.
  10. gusano
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    AmaccurzerO listens to the people, and then gives the people what they want.
    Is he a wizard ?
  11. chicagoasylum
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    this is extraordinary! thank you so much :) question, when you mean only textures should i disable the better jukebox meshes from the main download when using with yours?
    1. AmaccurzerO
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      Hello, chicagoasylum:

      You only need the textures from the mod "Better Jukebox". My mod will replace the static meshes with the animated meshes.
    2. chicagoasylum
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      Thank you! This works perfectly :) Endorsed this perfection