Fallout 3
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chikomitata

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chikomitata

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6 comments

  1. chikomitata
    chikomitata
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    Sticky
    could someone tested this mod for me? this is one of my very first mod and while I trust GECK editing would work, again I never touch the DLC before making this mod and just read from TV tropes. I can't just pat myself on the back and believe it (just) works without any testing.

    either someone knows a heads-up mod that shows damage detail or someone who have played the mod before compared the damage/status.

    I've arrived to point lookout at today but went back because overcumbered. Also I played fallout 3 (and skyrim) for power fantasy and exploration and therefore does not installed any "harder fallout 3" and I dispatched a tracker and a scrapper via sneak attack.
  2. B1nk
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    Great little mod. You undid the Unofficial Patch's fix for Pa's Fishing Aid's repair list though, the Scrapper entry is ITM, and there's a Wasteland worldspace entry that's probably unintentional.
    It might be simpler to just change the added damage effect's magnitude to avoid conflicts with weapon mods. I know CivisRomanus's unofficial fixes and Simple Realism make that edit.
    1. chikomitata
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      I see, I should make an independent creature mod files apart from the weapon mod. I browsed the wiki today and pa's fishing aid is a cut content, right?

      pardon, but what does ITM means?

      about wasteland worldspace, I don't know what are you talking about since I only edit the creature's data and the weapon added effect.

      could you point me at civisromanus' mod? EDIT: I've seen CivisRomanus unofficial fixes. I'll make only the creature rebalances fixes soon.
      also I don't use simple realism so can't comment on that.

      Hopefully someone more capable jump in here though.

      thanks for pointing me to that mod.
    2. B1nk
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      I believe Pa's Fishing Aid is added into the game with the Unofficial Patch.
      You didn't change anything in the Wasteland but it still saved the top entry for some reason.

      ITM means Identical to Master, the entry in the mod is identical to the original in the DLC.
      It's a good practice to use FO3Edit to check and clean your mod after making changes in the GECK.
    3. chikomitata
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      I only edit lower leveled swampfolk's aggro radius and kinda match the 3rd tier with super mutants.

      the bruiser and the tracker however is nerfed.

      I've used FO3edit quickautoclean.

      hopefully no more problem.
    4. B1nk
      B1nk
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      No harm in having multiple mods that do similar things. The new version looks good.