If anyone is proficient in making patches could this please be patched for RobCo Certified please? I too would like to see these alongside the traditional Gutsys and Handys.
Great mod, thank you. What would also be rad is to have an option for the concept art robots to be added to the wasteland robot level list, without replacing the original Mr.handy & Mr.gusty. So they spawn along other random bad enemy robots in the wasteland, because robots are rad and having more of them in more variations is the reddest thing ever!.
I can do it, it's really easy actually, "because robots are rad" I replaced all the feral ghouls with them as I don't like ghouls, who dose? I also converted the Securitrons from NV into fallout 3. Anyway, with your permission to us your concept robot assets I will be able to do what I have suggested above. Also looking at the fallout 3 concept art there are many more robot concepts, do you have any plans to make meshes of them also?. https://www.flickr.com/photos/47857688@N08/albums/72157629320774861/page1
I'm having an issue with the first concept, after installing via Vortex my game crashes after the first slide in the start-up menu, but the second concept works. Is there any way to fix this?
I apologize for the late response. This is quite interesting because they both should work fine. You might have a problem on your end. I don't know. I'll check and see whats the matter with it.
Awesome-possum upload! Which do you like best? Concept 1 looks more streamlined and in place with our universe's 60's, while concept 2 looks like a pod straight out of the space race. I want to say 2 looks cooler, but I sure as f*#@ wouldn't allow it in my house!
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Endorsed.
Also I rather create a new creature lists for them so that I'm not replacing any other type of creature in the game