Fallout 3
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BronzeLeagueHero

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yandere1337

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7 comments

  1. archonsilverius
    archonsilverius
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    Hi, I know there's not great odds for a response but is it possible to tweak the weapon stats? I like this mod overall but I would prefer to have a higher critical hit rate for the reservist rifle.
    1. yandere1337
      yandere1337
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      The reservist rifle has an intentionally low crit rate because of the guaranteed crit you get from sneak attacks. The crit damage is very high and should be able to oneshot deathclaws or other very tough enemies.

      Additionally, perks can raise the critical chance fairly high if I set the crit rate higher. I want the weapon to be a good opening start to a gunfight, not the final answer to every gunfight.

      If you think it's more reasonable I could change the crit rate from 1 to 1.5. And lower the damage to 60 and crit damage to 120.
    2. archonsilverius
      archonsilverius
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      Thank you for responding! So the issue I was having was that I could only get one sneak critical in an encounter, for instance if I ambush a couple of brotherhood outcasts the first shot takes one out but the second doesn't qualify even though the other hasn't technically spotted me yet. I have a high crit chance with the gauss rifle but I preferred to not have to switch so often. The gauss rifle is still strong on crits but not the same as the reservist here.
    3. yandere1337
      yandere1337
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      You might be more interested in a mod like Sniper's Bliss which changes Ol' Painless into a suppressed sniper rifle: https://www.nexusmods.com/fallout3/mods/2334/

      Personally because of how bad the AI reacts to stealth/invisibility (chinese stealth suit in particular) I decided to not suppress the sound of the Reservist Rifle. I suspect because of this, the 2nd brotherhood outcast you're shooting at reacts to the first attack fast enough for the next shot to not qualify as a sneak attack.
  2. KamichamaKevin
    KamichamaKevin
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    Ha, I also was thinking the same before finding this mod xD
    Besides the 308. cal. is only used for just one gun type, and that's the sniper, therefore finding rounds is a bit rare.
    And if you want to use the Sniper because you got targets on range, even against riders it's nothing special it seems since on further range it seems to deal less dmg, or simply maybe not hitting. Compared to even enemies using the combat shotgun or Assaultrifles on the same range against you they can still hit you, it makes it nothing special at all if you'd use an Assault Rifle yourself...

    I already have adjusted them myself- including the 32. Rifle, which shall maybe display and old boltaction carbine, but everyone who knows the origin of such a rifle he knows it can still kick butts very bad even on range (Like K98, Enfield, 1903 Springfield or M44 of the WW2).
    But in here also a bit weak- so at first I increased dmg of 25 to 28, but later decided 32. (it's bassically nearly the same diameter, caliber. 308, is this well known 7.62x51 nato and the 32. is on 8mm even a bit larger- just difference being pistol bullets, that's why it being weaker on the logical term).
  3. SNIPD
    SNIPD
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    A mod I never knew I needed, thanks for pointing it out :).
  4. Cephaler
    Cephaler
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    Hey, this looks pretty sweet. I made a patch for the reservist rifle a while back, but this looks more like what I need.

    Thanks.