This page was last updated on 04 July 2020, 4:06PM
Changelogs
Version 1.1
Fixed a bug introduced in 1.02: the meshes for the world object of the Brotherhood Metal Helmet where missing (exclamation mark when dropping on the ground)
Found another base game Falls Church bug: When finishing the mini quest with Hoss following you and fast traveling out of Falls Church, he spawned next to the player after sleeping in a bed, immediatelly traveling back to Falls Church. This caused the game to crash on autosave. Apparently fixed this bug by adding another condition to Hoss's AI package 'Follow Player' (condition that the player must be in Falls Church ). That bug seemed to happen only if no indoor cell was entered betweeen fast travel and sleeping.
Changed the texture of the male left forearm armor plate to look more clean.
Changed and added some dialogue with Paladin Bael when finishing the quest.
Added the functionality to continue a gameplay interaction that is part of the quest after the quest is resolved.
Version 1.02
Changed archive from 7z to zip
More debugging of Falls Church encounter: adding Paladin Hoss to player faction when accepting to help, remove from player faction when completing enoounter or initiate died.
Set Paladin Hoss to not essential after he arrives at the parking lot
Vanilla version: reduced aiming penalty from -0.05 to -0.025 (= 5% weapon skill), as the DR is not much different from the other armor variants; tweaking armor health and value
Version 1.01
Removed the .ESM flag from the .esp (set by FO3edit master update).
Version 1.00
A lot of changes to the pre-release: adding the acquisition quest, the purchase dialogue, the Apocalypse Gladiator; Removed the changes made to the BrotherhoodOfSteel1MeleeAAFTEMPLATE and CondPowerFistBoS leveled item. Retextured the female left forearm plate on the brotherhod metal armor (the one only visible on characters without pipboy)