can't get mod to work, no matter what i do. infact, i think it glitches the gamma shield armor. im not that mad tho, i know you still put a lot of effort into this. just a shame i wont be able to see said effort in my game
idk why you felt the need to be sarcastic, but i do believe you're right. i'm pretty sure it was something with my setup-fallout 3 modding is harder for me, so i wouldn't be surprised if i messed up something. plus, i'm like 98% sure you're using an enb or something to make the images look better (not that that's an issue, i think the images look great) so i'm pretty sure i was just wondering why my game didnt' look like the images (i never use enbs) I managed to get ur operation anchorage 2k mod working on my current playthrough, though (love the armor textures in that btw!) so the hope is this works as well. thanks for the mods!
Have you read the description page? I use ESRGAN with various specialized and custom models combined with manual texture edits like material blending techniques. The specular is controlled by the normals alpha layer. So no, I didn't add any specular maps. The normals and their alphas are AI upscaled as well, with split RGB channels for best results. Additionally, all textures have their compression artifacts removed in the very first step.
I only cover creature, armor, and weapon textures added by The Pitt DLC here. The Pitt Raider Armor reuses base game raider armor textures. You can either use the ones from Wasteland Clothing HD or wait until I get around to cover the vanilla armors. Might take a while though.
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Edit: Nevermind. I just read your previous reply on others. Thanks.
Edit: OH, never mine, I've seen your comment below.